Searched refs:s_quadrants (Results 1 – 1 of 1) sorted by relevance
452 static const int s_quadrants[][NUM_COMPONENTS] = { {1, 1}, {-1, 1}, {1, -1} }; in genVtxShaderSrc() local464 for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(s_quadrants); ++vertexNdx) in genVtxShaderSrc()470 printFloat(oss, s_quadrants[vertexNdx][componentNdx] * rnd.getInt(4,16) / 16.0); in genVtxShaderSrc()