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Searched refs:sample_count_one (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/ilo/core/
Dilo_state_shader.h168 bool sample_count_one; member
Dilo_state_shader_ps.c180 if (info->per_sample_dispatch && !info->sample_count_one) { in ps_get_gen6_dispatch_modes()
/external/mesa3d/src/gallium/drivers/ilo/
Dilo_state.c750 const bool sample_count_one = (vec->fb.num_samples <= 1); in finalize_blend() local
757 info->alpha.cv_sample_count_one != sample_count_one || in finalize_blend()
764 info->alpha.cv_sample_count_one = sample_count_one; in finalize_blend()
Dilo_shader.c747 info.sample_count_one = true; in init_ps()