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/external/mesa3d/src/mesa/state_tracker/
Dst_atom_msaa.c43 unsigned sample_mask = 0xffffffff; in update_sample_mask() local
59 sample_mask = (1 << nr_bits) - 1; in update_sample_mask()
61 sample_mask = ~sample_mask; in update_sample_mask()
64 sample_mask &= st->ctx->Multisample.SampleMaskValue; in update_sample_mask()
69 if (sample_mask != st->state.sample_mask) { in update_sample_mask()
70 st->state.sample_mask = sample_mask; in update_sample_mask()
71 cso_set_sample_mask(st->cso_context, sample_mask); in update_sample_mask()
/external/deqp/android/cts/nyc/
Dgles31-565-no-depth-no-stencil.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-rotate-landscape.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-rotate-reverse-portrait.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-rotate-portrait.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-rotate-reverse-landscape.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-multisample.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
/external/deqp/android/cts/nyc/src/
Dgles31-pixelformat.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-rotation.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-multisample.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
/external/deqp/android/cts/mnc/
Dgles31-565-no-depth-no-stencil.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-rotate-portrait.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-rotate-reverse-portrait.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-rotate-reverse-landscape.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-rotate-landscape.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-multisample.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
/external/deqp/android/cts/master/
Dgles31-565-no-depth-no-stencil.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-rotate-reverse-portrait.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-rotate-reverse-landscape.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-rotate-portrait.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-rotate-landscape.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_blend.c178 unsigned sample_mask) in llvmpipe_set_sample_mask() argument
182 if (sample_mask != llvmpipe->sample_mask) { in llvmpipe_set_sample_mask()
183 llvmpipe->sample_mask = sample_mask; in llvmpipe_set_sample_mask()
205 llvmpipe->sample_mask = ~0; in llvmpipe_init_blend_funcs()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dgen7_wm_state.c151 bool enable_dual_src_blend, unsigned sample_mask, in gen7_upload_ps_state() argument
175 dw4 |= SET_FIELD(sample_mask, HSW_PS_SAMPLE_MASK); in gen7_upload_ps_state()
264 const unsigned sample_mask = in upload_ps_state() local
268 enable_dual_src_blend, sample_mask, in upload_ps_state()
Dgen6_multisample_state.c169 unsigned sample_mask = ~0u; in gen6_determine_sample_mask() local
180 sample_mask = ctx->Multisample.SampleMaskValue; in gen6_determine_sample_mask()
189 return coverage_bits & sample_mask; in gen6_determine_sample_mask()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_depthstencil.c283 unsigned sample_mask) in svga_set_sample_mask() argument
287 svga->curr.sample_mask = sample_mask; in svga_set_sample_mask()

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