Searched refs:sampler2DArrayShadow (Results 1 – 9 of 9) sorted by relevance
/external/deqp/data/gles3/shaders/ |
D | invalid_texture_functions.test | 32 uniform mediump sampler2DArrayShadow s; 165 uniform mediump sampler2DArrayShadow s; 184 uniform mediump sampler2DArrayShadow s; 222 uniform mediump sampler2DArrayShadow s; 469 uniform mediump sampler2DArrayShadow s; 488 uniform mediump sampler2DArrayShadow s; 602 uniform mediump sampler2DArrayShadow s; 678 uniform mediump sampler2DArrayShadow s; 754 uniform mediump sampler2DArrayShadow s; 773 uniform mediump sampler2DArrayShadow s; [all …]
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D | keywords.test | 1140 case sampler2DArrayShadow 1153 float sampler2DArrayShadow = 1.0;
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/external/skia/src/sksl/ |
D | sksl.include | 219 ivec3 textureSize(sampler2DArrayShadow sampler, int lod); 234 vec2 textureQueryLod(sampler2DArrayShadow sampler, vec2 P); 247 int textureQueryLevels(sampler2DArrayShadow sampler); 280 float texture(sampler2DArrayShadow sampler, vec4 P); 346 float textureOffset(sampler2DArrayShadow sampler, vec4 P, ivec2 offset); 416 float textureGrad(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy); 428 float textureGradOffset(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy, ivec2 offset); 460 vec4 textureGather(sampler2DArrayShadow sampler, vec3 P, float refZ); 471 vec4 textureGatherOffset(sampler2DArrayShadow sampler, vec3 P, float refZ, ivec2 offset); 480 vec4 textureGatherOffsets(sampler2DArrayShadow sampler, vec3 P, float refZ, ivec2 offsets[4]);
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/external/swiftshader/src/OpenGL/compiler/ |
D | Initialize.cpp | 314 TType *sampler2DArrayShadow = new TType(EbtSampler2DArrayShadow); in InsertBuiltInFunctions() local 318 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DArrayShadow, float4); in InsertBuiltInFunctions() 335 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", sampler2DArrayShadow, int1); in InsertBuiltInFunctions() 399 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DArrayShadow, float4, flo… in InsertBuiltInFunctions() 405 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DArrayShadow, float… in InsertBuiltInFunctions()
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/external/mesa3d/src/compiler/glsl/tests/ |
D | sampler_types_test.cpp | 92 T(sampler2DArrayShadow,
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 122 DECL_TYPE(sampler2DArrayShadow, GL_SAMPLER_2D_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER…
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/external/mesa3d/src/compiler/glsl/ |
D | builtin_types.cpp | 214 T(sampler2DArrayShadow, 130, 300)
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D | glsl_lexer.ll | 330 sampler2DArrayShadow KEYWORD(130, 300, 130, 300, SAMPLER2DARRAYSHADOW);
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D | glsl_parser.yy | 2245 | SAMPLER2DARRAYSHADOW { $$ = "sampler2DArrayShadow"; }
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