Searched refs:samplerCube (Results 1 – 12 of 12) sorted by relevance
/external/deqp/data/gles3/shaders/ |
D | invalid_texture_functions.test | 51 uniform mediump samplerCube s; 108 uniform mediump samplerCube s; 241 uniform mediump samplerCube s; 298 uniform mediump samplerCube s; 355 uniform mediump samplerCube s; 374 uniform mediump samplerCube s; 507 uniform mediump samplerCube s; 621 uniform mediump samplerCube s; 697 uniform mediump samplerCube s; 716 uniform mediump samplerCube s; [all …]
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D | declarations.test | 325 uniform samplerCube s;
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D | keywords.test | 1068 case samplerCube 1081 float samplerCube = 1.0;
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/external/deqp/data/gles2/shaders/ |
D | invalid_texture_functions.test | 30 uniform lowp samplerCube s; 83 uniform samplerCube s;
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D | keywords.test | 686 case samplerCube 698 float samplerCube = 1.0;
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/external/mesa3d/src/compiler/glsl/tests/ |
D | sampler_types_test.cpp | 55 T( samplerCube, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 3)
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/external/swiftshader/src/OpenGL/compiler/ |
D | Initialize.cpp | 233 TType *samplerCube = new TType(EbtSamplerCube); in InsertBuiltInFunctions() local 242 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3); in InsertBuiltInFunctions() 260 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3, float1); in InsertBuiltInFunctions() 275 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLod", samplerCube, float3, float1); in InsertBuiltInFunctions()
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/external/mesa3d/docs/specs/ |
D | MESA_shader_debug.spec | 184 void printMESA(const samplerCube value)
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 85 DECL_TYPE(samplerCube, GL_SAMPLER_CUBE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_C…
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/external/mesa3d/src/compiler/glsl/ |
D | builtin_types.cpp | 177 T(samplerCube, 110, 100)
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D | glsl_lexer.ll | 323 samplerCube return SAMPLERCUBE;
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D | glsl_parser.yy | 326 state->symbols->add_default_precision_qualifier("samplerCube", ast_precision_low); 2236 | SAMPLERCUBE { $$ = "samplerCube"; }
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