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Searched refs:samplerIndex (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DProgram.cpp215 GLint Program::getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex) in getSamplerMapping() argument
222 ASSERT(samplerIndex < sizeof(samplersPS) / sizeof(samplersPS[0])); in getSamplerMapping()
224 if(samplersPS[samplerIndex].active) in getSamplerMapping()
226 logicalTextureUnit = samplersPS[samplerIndex].logicalTextureUnit; in getSamplerMapping()
230 ASSERT(samplerIndex < sizeof(samplersVS) / sizeof(samplersVS[0])); in getSamplerMapping()
232 if(samplersVS[samplerIndex].active) in getSamplerMapping()
234 logicalTextureUnit = samplersVS[samplerIndex].logicalTextureUnit; in getSamplerMapping()
249 TextureType Program::getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex) in getSamplerTextureType() argument
254 ASSERT(samplerIndex < sizeof(samplersPS)/sizeof(samplersPS[0])); in getSamplerTextureType()
255 ASSERT(samplersPS[samplerIndex].active); in getSamplerTextureType()
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DContext.cpp2024 for(int samplerIndex = 0; samplerIndex < samplerCount; samplerIndex++) in applyTextures() local
2026 …programObject ? programObject->getSamplerMapping(samplerType, samplerIndex) : samplerIndex; // O… in applyTextures()
2030 …ype = programObject ? programObject->getSamplerTextureType(samplerType, samplerIndex) : TEXTURE_2D; in applyTextures()
2034 if(envEnable[samplerIndex] && texture->isSamplerComplete()) in applyTextures()
2042 device->setAddressingModeU(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapS)); in applyTextures()
2043 device->setAddressingModeV(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapT)); in applyTextures()
2045 …device->setTextureFilter(samplerType, samplerIndex, es2sw::ConvertTextureFilter(minFilter, magFilt… in applyTextures()
2046 device->setMipmapFilter(samplerType, samplerIndex, es2sw::ConvertMipMapFilter(minFilter)); in applyTextures()
2047 device->setMaxAnisotropy(samplerType, samplerIndex, maxAnisotropy); in applyTextures()
2049 applyTexture(samplerType, samplerIndex, texture); in applyTextures()
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DProgram.h88 GLint getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex);
89 TextureType getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex);
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp294 GLint Program::getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex) in getSamplerMapping() argument
301 ASSERT(samplerIndex < sizeof(samplersPS) / sizeof(samplersPS[0])); in getSamplerMapping()
303 if(samplersPS[samplerIndex].active) in getSamplerMapping()
305 logicalTextureUnit = samplersPS[samplerIndex].logicalTextureUnit; in getSamplerMapping()
309 ASSERT(samplerIndex < sizeof(samplersVS) / sizeof(samplersVS[0])); in getSamplerMapping()
311 if(samplersVS[samplerIndex].active) in getSamplerMapping()
313 logicalTextureUnit = samplersVS[samplerIndex].logicalTextureUnit; in getSamplerMapping()
328 TextureType Program::getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex) in getSamplerTextureType() argument
333 ASSERT(samplerIndex < sizeof(samplersPS)/sizeof(samplersPS[0])); in getSamplerTextureType()
334 ASSERT(samplersPS[samplerIndex].active); in getSamplerTextureType()
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DContext.cpp3009 for(int samplerIndex = 0; samplerIndex < samplerCount; samplerIndex++) in applyTextures() local
3011 …int textureUnit = programObject->getSamplerMapping(samplerType, samplerIndex); // OpenGL texture… in applyTextures()
3015 TextureType textureType = programObject->getSamplerTextureType(samplerType, samplerIndex); in applyTextures()
3054 device->setAddressingModeU(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapS)); in applyTextures()
3055 device->setAddressingModeV(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapT)); in applyTextures()
3056 device->setAddressingModeW(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapR)); in applyTextures()
3057 device->setSwizzleR(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleR)); in applyTextures()
3058 device->setSwizzleG(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleG)); in applyTextures()
3059 device->setSwizzleB(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleB)); in applyTextures()
3060 device->setSwizzleA(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleA)); in applyTextures()
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DProgram.h138 GLint getSamplerMapping(sw::SamplerType type, unsigned int samplerIndex);
139 TextureType getSamplerTextureType(sw::SamplerType type, unsigned int samplerIndex);
/external/swiftshader/src/Shader/
DPixelProgram.hpp86 …void sampleTexture(Vector4f &c, int samplerIndex, Vector4f &uvwq, Vector4f &dsx, Vector4f &dsy, Ve…
DPixelProgram.cpp711 …void PixelProgram::sampleTexture(Vector4f &c, int samplerIndex, Vector4f &uvwq, Vector4f &dsx, Vec… in sampleTexture() argument
717 Pointer<Byte> texture = data + OFFSET(DrawData, mipmap) + samplerIndex * sizeof(Texture); in sampleTexture()
718 …sampler[samplerIndex]->sampleTexture(texture, c, uvwq.x, uvwq.y, uvwq.z, uvwq.w, dsx, dsy, offset,… in sampleTexture()