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Searched refs:samplerNdx (Results 1 – 8 of 8) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgExecutionContext.cpp78 int samplerNdx = samplerVal->getValue(sampler->getType()).asInt(0); in getSampler2D() local
80 return m_samplers2D.find(samplerNdx)->second; in getSampler2D()
87 int samplerNdx = samplerVal->getValue(sampler->getType()).asInt(0); in getSamplerCube() local
89 return m_samplersCube.find(samplerNdx)->second; in getSamplerCube()
DrsgProgramExecutor.hpp48 …void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sample…
49 …void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& samp…
DrsgProgramExecutor.cpp178 void ProgramExecutor::setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler… in setTexture() argument
180 m_samplers2D[samplerNdx] = Sampler2D(texture, sampler); in setTexture()
183 void ProgramExecutor::setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampl… in setTexture() argument
185 m_samplersCube[samplerNdx] = SamplerCube(texture, sampler); in setTexture()
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp87 for (int samplerNdx = 0; samplerNdx < (int)samplerTypes.size(); samplerNdx++) in genTexFragmentShader() local
89 … precision << " " << glu::getDataTypeName(samplerTypes[samplerNdx]) << " u_sampler" << samplerNdx in genTexFragmentShader()
90 src << "uniform " << precision << " vec4 u_texScale" << samplerNdx << ";\n"; in genTexFragmentShader()
91 src << "uniform " << precision << " vec4 u_texBias" << samplerNdx << ";\n"; in genTexFragmentShader()
Des31fFboTestUtil.hpp61 void setUnit (int samplerNdx, int unitNdx);
62 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias);
Des31fOpaqueTypeIndexingTests.cpp543 for (int samplerNdx = 0; samplerNdx < numSamplers; samplerNdx++) in iterate() local
545 const string samplerName = string("sampler[") + de::toString(samplerNdx) + "]"; in iterate()
548 if (samplerNdx > maxIndex && samplerLoc < 0) in iterate()
553 gl.activeTexture(GL_TEXTURE0 + samplerNdx); in iterate()
554 …setupTexture(gl, textures[samplerNdx], m_samplerType, texFormat, &texData[samplerNdx*texFormat.get… in iterate()
556 gl.uniform1i(samplerLoc, samplerNdx); in iterate()
/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.hpp91 void setUnit (int samplerNdx, int unitNdx);
92 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias);
Des3fFboTestUtil.cpp244 for (int samplerNdx = 0; samplerNdx < (int)samplerTypes.size(); samplerNdx++) in genTexFragmentShader() local
246 … precision << " " << glu::getDataTypeName(samplerTypes[samplerNdx]) << " u_sampler" << samplerNdx in genTexFragmentShader()
247 src << "uniform " << precision << " vec4 u_texScale" << samplerNdx << ";\n"; in genTexFragmentShader()
248 src << "uniform " << precision << " vec4 u_texBias" << samplerNdx << ";\n"; in genTexFragmentShader()