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Searched refs:samplerNearestNoMipmap (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp2816 …static const tcu::Sampler samplerNearestNoMipmap (tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL… in init() local
2851 …st TextureSpec tex2DInt (TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 1, samplerNearestNoMipmap); in init()
2852 … TextureSpec tex2DUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 1, samplerNearestNoMipmap); in init()
2868 …extureSpec texCubeInt (TEXTURETYPE_CUBE_MAP, GL_RGBA8I, 256, 256, 1, 1, samplerNearestNoMipmap); in init()
2869 …xtureSpec texCubeUint (TEXTURETYPE_CUBE_MAP, GL_RGBA8UI, 256, 256, 1, 1, samplerNearestNoMipmap); in init()
2880 …tureSpec tex2DArrayInt (TEXTURETYPE_2D_ARRAY, GL_RGBA8I, 128, 128, 4, 1, samplerNearestNoMipmap); in init()
2881 …reSpec tex2DArrayUint (TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, 1, samplerNearestNoMipmap); in init()
2897 …onst TextureSpec tex3DInt (TEXTURETYPE_3D, GL_RGBA8I, 64, 32, 32, 1, samplerNearestNoMipmap); in init()
2898 …st TextureSpec tex3DUint (TEXTURETYPE_3D, GL_RGBA8UI, 64, 32, 32, 1, samplerNearestNoMipmap); in init()
2911 …onst TextureSpec tex1DInt (TEXTURETYPE_1D, GL_RGBA8I, 256, 1, 1, 1, samplerNearestNoMipmap); in init()
[all …]
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp1381 …static const tcu::Sampler samplerNearestNoMipmap (tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL… in init() local
1416 …st TextureSpec tex2DInt (TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 1, samplerNearestNoMipmap); in init()
1417 … TextureSpec tex2DUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 1, samplerNearestNoMipmap); in init()
1433 …extureSpec texCubeInt (TEXTURETYPE_CUBE_MAP, GL_RGBA8I, 256, 256, 1, 1, samplerNearestNoMipmap); in init()
1434 …xtureSpec texCubeUint (TEXTURETYPE_CUBE_MAP, GL_RGBA8UI, 256, 256, 1, 1, samplerNearestNoMipmap); in init()
1445 …tureSpec tex2DArrayInt (TEXTURETYPE_2D_ARRAY, GL_RGBA8I, 128, 128, 4, 1, samplerNearestNoMipmap); in init()
1446 …reSpec tex2DArrayUint (TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, 1, samplerNearestNoMipmap); in init()
1462 …onst TextureSpec tex3DInt (TEXTURETYPE_3D, GL_RGBA8I, 64, 32, 32, 1, samplerNearestNoMipmap); in init()
1463 …st TextureSpec tex3DUint (TEXTURETYPE_3D, GL_RGBA8UI, 64, 32, 32, 1, samplerNearestNoMipmap); in init()