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Searched refs:samplerVisibility (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkDescriptorSetManager.cpp34 visibilities.push_back(uniformHandler.samplerVisibility(i)); in CreateSamplerManager()
111 if (uniHandler->samplerVisibility(i) != fBindingVisibilities[i]) { in isCompatible()
DGrVkUniformHandler.h76 uint32_t samplerVisibility(SamplerHandle handle) const { in samplerVisibility() function
DGrVkCopyManager.cpp100 uint32_t samplerVisibility = kFragment_GrShaderFlag; in createCopyProgram() local
101 SkTArray<uint32_t> visibilityArray(&samplerVisibility, 1); in createCopyProgram()