Searched refs:samplerVisibility (Results 1 – 3 of 3) sorted by relevance
34 visibilities.push_back(uniformHandler.samplerVisibility(i)); in CreateSamplerManager()111 if (uniHandler->samplerVisibility(i) != fBindingVisibilities[i]) { in isCompatible()
76 uint32_t samplerVisibility(SamplerHandle handle) const { in samplerVisibility() function
100 uint32_t samplerVisibility = kFragment_GrShaderFlag; in createCopyProgram() local101 SkTArray<uint32_t> visibilityArray(&samplerVisibility, 1); in createCopyProgram()