Searched refs:saved_fs (Results 1 – 2 of 2) sorted by relevance
99 void *saved_fs, *saved_vs, *saved_gs, *saved_tcs, *saved_tes; /**< shaders */ member413 blitter->saved_fs = fs; in util_blitter_save_fragment_shader()
174 ctx->base.saved_fs = INVALID_PTR; in util_blitter_create()593 assert(ctx->base.saved_fs != INVALID_PTR); in blitter_check_saved_fragment_states()604 ctx->bind_fs_state(pipe, ctx->base.saved_fs); in util_blitter_restore_fragment_states()605 ctx->base.saved_fs = INVALID_PTR; in util_blitter_restore_fragment_states()