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Searched refs:saved_fs (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/util/
Du_blitter.h99 void *saved_fs, *saved_vs, *saved_gs, *saved_tcs, *saved_tes; /**< shaders */ member
413 blitter->saved_fs = fs; in util_blitter_save_fragment_shader()
Du_blitter.c174 ctx->base.saved_fs = INVALID_PTR; in util_blitter_create()
593 assert(ctx->base.saved_fs != INVALID_PTR); in blitter_check_saved_fragment_states()
604 ctx->bind_fs_state(pipe, ctx->base.saved_fs); in util_blitter_restore_fragment_states()
605 ctx->base.saved_fs = INVALID_PTR; in util_blitter_restore_fragment_states()