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Searched refs:scalarIn (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderMatrixTests.cpp1173 … ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision); in init() local
1174 …m_context, (baseName + "float_vertex").c_str(), "Matrix-scalar case", matIn, scalarIn, op, true)); in init()
1175 …context, (baseName + "float_fragment").c_str(), "Matrix-scalar case", matIn, scalarIn, op, false)); in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp2088 … ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision); in init() local
2089 …m_testCtx, (baseName + "float_vertex").c_str(), "Matrix-scalar case", matIn, scalarIn, op, true)); in init()
2090 …testCtx, (baseName + "float_fragment").c_str(), "Matrix-scalar case", matIn, scalarIn, op, false)); in init()
/external/deqp/modules/gles3/functional/
Des3fShaderMatrixTests.cpp1900 … ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision); in init() local
1901 …m_context, (baseName + "float_vertex").c_str(), "Matrix-scalar case", matIn, scalarIn, op, true)); in init()
1902 …context, (baseName + "float_fragment").c_str(), "Matrix-scalar case", matIn, scalarIn, op, false)); in init()