Searched refs:scaleName (Results 1 – 4 of 4) sorted by relevance
/external/skia/src/gpu/effects/ |
D | GrRRectEffect.cpp | 528 const char* scaleName = nullptr; in emitCode() local 532 "scale", &scaleName); in emitCode() 545 if (scaleName) { in emitCode() 546 fragBuilder->codeAppendf("dxy *= %s.y;", scaleName); in emitCode() 559 if (scaleName) { in emitCode() 560 fragBuilder->codeAppendf("dxy0 *= %s.y;", scaleName); in emitCode() 561 fragBuilder->codeAppendf("dxy1 *= %s.y;", scaleName); in emitCode() 582 if (scaleName) { in emitCode() 583 fragBuilder->codeAppendf("approx_dist *= %s.x;", scaleName); in emitCode()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureUnitTests.cpp | 215 string scaleName = "u_texScale" + ndxStr; in generateMultiTexFragmentShader() local 220 scalesStr += "uniform highp vec4 " + scaleName + ";\n"; in generateMultiTexFragmentShader() 230 …iplier + "*(vec4(texture(" + samplerName + ", " + lookupCoord + "))*" + scaleName + " + " + biasNa… in generateMultiTexFragmentShader() 262 string scaleName = "u_texScale" + de::toString(ndx); in generateShaderProgramDeclaration() local 267 decl << sglr::pdec::Uniform(scaleName, glu::TYPE_FLOAT_VEC4); in generateShaderProgramDeclaration()
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D | es3fFboTestUtil.cpp | 348 string scaleName = string("u_texScale") + de::toString(texNdx); in setUniforms() local 352 …gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr(… in setUniforms()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.cpp | 191 string scaleName = string("u_texScale") + de::toString(texNdx); in setUniforms() local 195 …gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr(… in setUniforms()
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