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Searched refs:scaleName (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/effects/
DGrRRectEffect.cpp528 const char* scaleName = nullptr; in emitCode() local
532 "scale", &scaleName); in emitCode()
545 if (scaleName) { in emitCode()
546 fragBuilder->codeAppendf("dxy *= %s.y;", scaleName); in emitCode()
559 if (scaleName) { in emitCode()
560 fragBuilder->codeAppendf("dxy0 *= %s.y;", scaleName); in emitCode()
561 fragBuilder->codeAppendf("dxy1 *= %s.y;", scaleName); in emitCode()
582 if (scaleName) { in emitCode()
583 fragBuilder->codeAppendf("approx_dist *= %s.x;", scaleName); in emitCode()
/external/deqp/modules/gles3/functional/
Des3fTextureUnitTests.cpp215 string scaleName = "u_texScale" + ndxStr; in generateMultiTexFragmentShader() local
220 scalesStr += "uniform highp vec4 " + scaleName + ";\n"; in generateMultiTexFragmentShader()
230 …iplier + "*(vec4(texture(" + samplerName + ", " + lookupCoord + "))*" + scaleName + " + " + biasNa… in generateMultiTexFragmentShader()
262 string scaleName = "u_texScale" + de::toString(ndx); in generateShaderProgramDeclaration() local
267 decl << sglr::pdec::Uniform(scaleName, glu::TYPE_FLOAT_VEC4); in generateShaderProgramDeclaration()
Des3fFboTestUtil.cpp348 string scaleName = string("u_texScale") + de::toString(texNdx); in setUniforms() local
352 …gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr(… in setUniforms()
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp191 string scaleName = string("u_texScale") + de::toString(texNdx); in setUniforms() local
195 …gl.uniform4fv(gl.getUniformLocation(program, scaleName.c_str()), 1, m_inputs[texNdx].scale.getPtr(… in setUniforms()