Searched refs:scaleTime (Results 1 – 1 of 1) sorted by relevance
68 final float scaleTime = mRealTime - mScaleStartTime; in update() local69 if (scaleTime > mScaleDuration) { in update()73 if (scaleTime <= EASE_DURATION) { in update()75 scale = Lerp.ease(1.0f, mTargetScale, EASE_DURATION, scaleTime); in update()76 } else if (mScaleDuration - scaleTime < EASE_DURATION) { in update()78 final float easeOutTime = EASE_DURATION - (mScaleDuration - scaleTime); in update()