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Searched refs:scanLoc (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/preprocessor/
DTokenizer.l70 pp::Input::Location* scanLoc = &yyextra->scanLoc; \
71 while ((scanLoc->sIndex < input->count()) && \
72 (scanLoc->cIndex >= input->length(scanLoc->sIndex))) \
74 scanLoc->cIndex -= input->length(scanLoc->sIndex++); \
79 scanLoc->cIndex += yyleng; \
259 pp::Input::Location* scanLoc = &yyextra->scanLoc;
261 if (scanLoc->sIndex != sIndexMax)
265 scanLoc->sIndex = sIndexMax; scanLoc->cIndex = 0;
DTokenizer.cpp592 pp::Input::Location* scanLoc = &yyextra->scanLoc; \
593 while ((scanLoc->sIndex < input->count()) && \
594 (scanLoc->cIndex >= input->length(scanLoc->sIndex))) \
596 scanLoc->cIndex -= input->length(scanLoc->sIndex++); \
601 scanLoc->cIndex += yyleng; \
1187 pp::Input::Location* scanLoc = &yyextra->scanLoc;
1189 if (scanLoc->sIndex != sIndexMax)
1193 scanLoc->sIndex = sIndexMax; scanLoc->cIndex = 0;
DTokenizer.h40 Input::Location scanLoc; member