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Searched refs:scissorHeight (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp117 mState.scissorHeight = 0; in Context()
289 mState.scissorHeight = surface ? surface->getHeight() : 0; in makeCurrent()
704 mState.scissorHeight = height; in setScissorParams()
1996 params[3] = mState.scissorHeight; in getIntegerv()
2639 …, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight }; in applyScissor()
3336 …X, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight); in clearColorBuffer()
3375 …X, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight); in clearDepthBuffer()
3399 …X, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight); in clearStencilBuffer()
3938 if(destRect.y1 > mState.scissorY + mState.scissorHeight) in blitFramebuffer()
3940 int yDiff = destRect.y1 - (mState.scissorY + mState.scissorHeight); in blitFramebuffer()
[all …]
DContext.h393 GLsizei scissorHeight; member
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp114 mState.scissorHeight = 0; in Context()
279 mState.scissorHeight = surface->getHeight(); in makeCurrent()
653 mState.scissorHeight = height; in setScissorParams()
1393 params[3] = mState.scissorHeight; in getIntegerv()
1682 …X, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight}; in applyRenderTarget()
2845 if(destRect.y1 > mState.scissorY + mState.scissorHeight) in blitFramebuffer()
2847 int yDiff = destRect.y1 - (mState.scissorY + mState.scissorHeight); in blitFramebuffer()
2848 destScissoredRect.y1 = mState.scissorY + mState.scissorHeight; in blitFramebuffer()
DContext.h480 GLsizei scissorHeight; member
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp104 mState.scissorHeight = 0; in Context()
296 mState.scissorHeight = surface->getHeight(); in makeCurrent()
831 mState.scissorHeight = height; in setScissorParams()
1312 params[3] = mState.scissorHeight; in getIntegerv()
1755 …X, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight}; in applyRenderTarget()
DContext.h272 GLsizei scissorHeight; member