Searched refs:scissorHeight (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 117 mState.scissorHeight = 0; in Context() 289 mState.scissorHeight = surface ? surface->getHeight() : 0; in makeCurrent() 704 mState.scissorHeight = height; in setScissorParams() 1996 params[3] = mState.scissorHeight; in getIntegerv() 2639 …, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight }; in applyScissor() 3336 …X, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight); in clearColorBuffer() 3375 …X, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight); in clearDepthBuffer() 3399 …X, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight); in clearStencilBuffer() 3938 if(destRect.y1 > mState.scissorY + mState.scissorHeight) in blitFramebuffer() 3940 int yDiff = destRect.y1 - (mState.scissorY + mState.scissorHeight); in blitFramebuffer() [all …]
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D | Context.h | 393 GLsizei scissorHeight; member
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/external/swiftshader/src/OpenGL/libGL/ |
D | Context.cpp | 114 mState.scissorHeight = 0; in Context() 279 mState.scissorHeight = surface->getHeight(); in makeCurrent() 653 mState.scissorHeight = height; in setScissorParams() 1393 params[3] = mState.scissorHeight; in getIntegerv() 1682 …X, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight}; in applyRenderTarget() 2845 if(destRect.y1 > mState.scissorY + mState.scissorHeight) in blitFramebuffer() 2847 int yDiff = destRect.y1 - (mState.scissorY + mState.scissorHeight); in blitFramebuffer() 2848 destScissoredRect.y1 = mState.scissorY + mState.scissorHeight; in blitFramebuffer()
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D | Context.h | 480 GLsizei scissorHeight; member
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 104 mState.scissorHeight = 0; in Context() 296 mState.scissorHeight = surface->getHeight(); in makeCurrent() 831 mState.scissorHeight = height; in setScissorParams() 1312 params[3] = mState.scissorHeight; in getIntegerv() 1755 …X, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight}; in applyRenderTarget()
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D | Context.h | 272 GLsizei scissorHeight; member
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