Searched refs:secondsDelta (Results 1 – 3 of 3) sorted by relevance
60 public float interpolate(float secondsDelta) { in interpolate() argument69 scaledAcceleration = scaleAcceleration(directionalAcceleration, secondsDelta); in interpolate()72 float positionOffset = (oldVelocity * secondsDelta) + scaledAcceleration; in interpolate()75 float newVelocity = oldVelocity + (directionalAcceleration * secondsDelta); in interpolate()119 private float scaleAcceleration(float acceleration, float secondsDelta) { in scaleAcceleration() argument120 float timeSquared = (secondsDelta * secondsDelta); in scaleAcceleration()
60 float secondsDelta = (time - mLastTime) * 0.001f; in run() local61 if (secondsDelta > 0.1f) { in run()62 secondsDelta = 0.1f; in run()66 mGameRoot.update(secondsDelta, null); in run()
824 CFTimeInterval secondsDelta = CFTimeZoneGetSecondsFromGMT (zoneRef, absTime); in LocalTimeZone() local828 result.SetOffsetSeconds (Round_int32 (secondsDelta)); in LocalTimeZone()