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Searched refs:secondsDelta (Results 1 – 3 of 3) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DInterpolator.java60 public float interpolate(float secondsDelta) { in interpolate() argument
69 scaledAcceleration = scaleAcceleration(directionalAcceleration, secondsDelta); in interpolate()
72 float positionOffset = (oldVelocity * secondsDelta) + scaledAcceleration; in interpolate()
75 float newVelocity = oldVelocity + (directionalAcceleration * secondsDelta); in interpolate()
119 private float scaleAcceleration(float acceleration, float secondsDelta) { in scaleAcceleration() argument
120 float timeSquared = (secondsDelta * secondsDelta); in scaleAcceleration()
DGameThread.java60 float secondsDelta = (time - mLastTime) * 0.001f; in run() local
61 if (secondsDelta > 0.1f) { in run()
62 secondsDelta = 0.1f; in run()
66 mGameRoot.update(secondsDelta, null); in run()
/external/dng_sdk/source/
Ddng_date_time.cpp824 CFTimeInterval secondsDelta = CFTimeZoneGetSecondsFromGMT (zoneRef, absTime); in LocalTimeZone() local
828 result.SetOffsetSeconds (Round_int32 (secondsDelta)); in LocalTimeZone()