Searched refs:setBaseLevel (Results 1 – 13 of 13) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 173 void setBaseLevel(int baseLevel);
|
D | VertexProcessor.hpp | 266 void setBaseLevel(unsigned int sampler, int baseLevel);
|
D | PixelProcessor.hpp | 239 void setBaseLevel(unsigned int sampler, int baseLevel);
|
D | Renderer.hpp | 356 void setBaseLevel(SamplerType type, int sampler, int baseLevel);
|
D | VertexProcessor.cpp | 650 void VertexProcessor::setBaseLevel(unsigned int sampler, int baseLevel) in setBaseLevel() function in sw::VertexProcessor 654 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setBaseLevel(baseLevel); in setBaseLevel()
|
D | Sampler.cpp | 335 void Sampler::setBaseLevel(int baseLevel) in setBaseLevel() function in sw::Sampler
|
D | PixelProcessor.cpp | 492 void PixelProcessor::setBaseLevel(unsigned int sampler, int baseLevel) in setBaseLevel() function in sw::PixelProcessor 496 context->sampler[sampler].setBaseLevel(baseLevel); in setBaseLevel()
|
D | Renderer.cpp | 2385 void Renderer::setBaseLevel(SamplerType type, int sampler, int baseLevel) in setBaseLevel() function in sw::Renderer 2389 PixelProcessor::setBaseLevel(sampler, baseLevel); in setBaseLevel() 2393 VertexProcessor::setBaseLevel(sampler, baseLevel); in setBaseLevel()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.h | 64 bool setBaseLevel(GLint baseLevel);
|
D | Texture.cpp | 183 bool Texture::setBaseLevel(GLint baseLevel) in setBaseLevel() function in es2::Texture
|
D | libGLESv2.cpp | 5204 if(clientVersion < 3 || !texture->setBaseLevel((GLint)(roundf(param)))) in TexParameterf() 5353 if(clientVersion < 3 || !texture->setBaseLevel(param)) in TexParameteri()
|
D | Context.cpp | 3063 device->setBaseLevel(samplerType, samplerIndex, baseLevel); in applyTextures()
|
/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.hpp | 97 void setBaseLevel (int baseLevel) { m_baseLevel = baseLevel; } in setBaseLevel() function in sglr::rc::Texture
|