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Searched refs:setBaseLevel (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.hpp173 void setBaseLevel(int baseLevel);
DVertexProcessor.hpp266 void setBaseLevel(unsigned int sampler, int baseLevel);
DPixelProcessor.hpp239 void setBaseLevel(unsigned int sampler, int baseLevel);
DRenderer.hpp356 void setBaseLevel(SamplerType type, int sampler, int baseLevel);
DVertexProcessor.cpp650 void VertexProcessor::setBaseLevel(unsigned int sampler, int baseLevel) in setBaseLevel() function in sw::VertexProcessor
654 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setBaseLevel(baseLevel); in setBaseLevel()
DSampler.cpp335 void Sampler::setBaseLevel(int baseLevel) in setBaseLevel() function in sw::Sampler
DPixelProcessor.cpp492 void PixelProcessor::setBaseLevel(unsigned int sampler, int baseLevel) in setBaseLevel() function in sw::PixelProcessor
496 context->sampler[sampler].setBaseLevel(baseLevel); in setBaseLevel()
DRenderer.cpp2385 void Renderer::setBaseLevel(SamplerType type, int sampler, int baseLevel) in setBaseLevel() function in sw::Renderer
2389 PixelProcessor::setBaseLevel(sampler, baseLevel); in setBaseLevel()
2393 VertexProcessor::setBaseLevel(sampler, baseLevel); in setBaseLevel()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h64 bool setBaseLevel(GLint baseLevel);
DTexture.cpp183 bool Texture::setBaseLevel(GLint baseLevel) in setBaseLevel() function in es2::Texture
DlibGLESv2.cpp5204 if(clientVersion < 3 || !texture->setBaseLevel((GLint)(roundf(param)))) in TexParameterf()
5353 if(clientVersion < 3 || !texture->setBaseLevel(param)) in TexParameteri()
DContext.cpp3063 device->setBaseLevel(samplerType, samplerIndex, baseLevel); in applyTextures()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp97 void setBaseLevel (int baseLevel) { m_baseLevel = baseLevel; } in setBaseLevel() function in sglr::rc::Texture