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Searched refs:setDepthBound (Results 1 – 2 of 2) sorted by relevance

/external/skia/tools/gpu/gl/debug/
DGrFrameBufferObj.cpp46 fDepthBuffer->setDepthBound(this); in setDepth()
DGrFBBindableObj.h47 void setDepthBound(GrFakeRefObj *referee) { in setDepthBound() function