Searched refs:setDrawQueue (Results 1 – 2 of 2) sorted by relevance
77 renderer.setDrawQueue(mRenderQueues[mQueueIndex], cameraX, cameraY); in swap()90 renderer.setDrawQueue(null, 0.0f, 0.0f); in emptyQueues()
295 public synchronized void setDrawQueue(ObjectManager queue, float cameraX, float cameraY) { in setDrawQueue() method in GameRenderer