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Searched refs:setHasAttachedToTexture (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLBuffer.h35 void setHasAttachedToTexture() { fHasAttachedToTexture = true; } in setHasAttachedToTexture() function
DGrGLGpu.cpp3082 buffer->setHasAttachedToTexture(); in bindTexelBuffer()