Searched refs:setLightSpecular (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | VertexProcessor.hpp | 218 void setLightSpecular(unsigned int light, const Color<float> &lightSpecular);
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D | VertexProcessor.cpp | 303 void VertexProcessor::setLightSpecular(unsigned int light, const Color<float> &lightSpecular) in setLightSpecular() function in sw::VertexProcessor
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.h | 357 void setLightSpecular(int index, float r, float g, float b, float a);
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D | Context.cpp | 646 void Context::setLightSpecular(int index, float r, float g, float b, float a) in setLightSpecular() function in es1::Context 1960 …device->setLightSpecular(i, sw::Color<float>(light[i].specular.red, light[i].specular.green, light… in applyState()
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D | libGLES_CM.cpp | 2777 …case GL_SPECULAR: context->setLightSpecular(index, params[0], params[1], params[2], p… in Lightfv()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 4629 renderer->setLightSpecular(active, specular); in bindLights()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 5949 renderer->setLightSpecular(active, specular); in bindLights()
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/external/swiftshader/src/OpenGL/libGL/ |
D | libGL.cpp | 6562 …case GL_SPECULAR: device->setLightSpecular(light - GL_LIGHT0, sw::Color<float>(params[0], params[1… in glLightfv()
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