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Searched refs:setLightSpecular (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.hpp218 void setLightSpecular(unsigned int light, const Color<float> &lightSpecular);
DVertexProcessor.cpp303 void VertexProcessor::setLightSpecular(unsigned int light, const Color<float> &lightSpecular) in setLightSpecular() function in sw::VertexProcessor
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h357 void setLightSpecular(int index, float r, float g, float b, float a);
DContext.cpp646 void Context::setLightSpecular(int index, float r, float g, float b, float a) in setLightSpecular() function in es1::Context
1960 …device->setLightSpecular(i, sw::Color<float>(light[i].specular.red, light[i].specular.green, light… in applyState()
DlibGLES_CM.cpp2777 …case GL_SPECULAR: context->setLightSpecular(index, params[0], params[1], params[2], p… in Lightfv()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4629 renderer->setLightSpecular(active, specular); in bindLights()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp5949 renderer->setLightSpecular(active, specular); in bindLights()
/external/swiftshader/src/OpenGL/libGL/
DlibGL.cpp6562 …case GL_SPECULAR: device->setLightSpecular(light - GL_LIGHT0, sw::Color<float>(params[0], params[1… in glLightfv()