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Searched refs:setMultiSampleMask (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Renderer/
DRenderer.hpp335 void setMultiSampleMask(unsigned int mask);
DRenderer.cpp2134 void Renderer::setMultiSampleMask(unsigned int mask) in setMultiSampleMask() function in sw::Renderer
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp1915 device->setMultiSampleMask(mask); in applyState()
1919 device->setMultiSampleMask(0xFFFFFFFF); in applyState()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1928 device->setMultiSampleMask(mask); in applyState()
1932 device->setMultiSampleMask(0xFFFFFFFF); in applyState()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2902 device->setMultiSampleMask(mask); in applyState()
2906 device->setMultiSampleMask(0xFFFFFFFF); in applyState()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3056 renderer->setMultiSampleMask(renderState[D3DRS_MULTISAMPLEMASK]); in SetRenderTarget()
3060 renderer->setMultiSampleMask(0xFFFFFFFF); in SetRenderTarget()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4122 renderer->setMultiSampleMask(renderState[D3DRS_MULTISAMPLEMASK]); in SetRenderTarget()
4126 renderer->setMultiSampleMask(0xFFFFFFFF); in SetRenderTarget()