Searched refs:setMultiSampleMask (Results 1 – 7 of 7) sorted by relevance
335 void setMultiSampleMask(unsigned int mask);
2134 void Renderer::setMultiSampleMask(unsigned int mask) in setMultiSampleMask() function in sw::Renderer
1915 device->setMultiSampleMask(mask); in applyState()1919 device->setMultiSampleMask(0xFFFFFFFF); in applyState()
1928 device->setMultiSampleMask(mask); in applyState()1932 device->setMultiSampleMask(0xFFFFFFFF); in applyState()
2902 device->setMultiSampleMask(mask); in applyState()2906 device->setMultiSampleMask(0xFFFFFFFF); in applyState()
3056 renderer->setMultiSampleMask(renderState[D3DRS_MULTISAMPLEMASK]); in SetRenderTarget()3060 renderer->setMultiSampleMask(0xFFFFFFFF); in SetRenderTarget()
4122 renderer->setMultiSampleMask(renderState[D3DRS_MULTISAMPLEMASK]); in SetRenderTarget()4126 renderer->setMultiSampleMask(0xFFFFFFFF); in SetRenderTarget()