/external/deqp/framework/referencerenderer/ |
D | rrMultisamplePixelBufferAccess.cpp | 165 effectiveDst.setPixDepth(sum*numSamplesInv, x, y); in resolveMultisampleDepthBuffer()
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D | rrFragmentOperations.cpp | 202 access.setPixDepth(sampleDepthFloat, 0, 0, 0); \ in executeDepthCompare() 261 depthBuffer.setPixDepth(clampedDepth, fragSampleNdx, frag.pixelCoord.x(), frag.pixelCoord.y()); in executeDepthWrite()
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/external/deqp/modules/internal/ |
D | ditTextureFormatTests.cpp | 1297 dst.setPixDepth(src.getPixDepth(ndx, 0, 0), ndx, 0, 0); in copyGetSetDepth() 1649 tmpAccess.setPixDepth(0.0f, ndx, 0, 0); in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilClearTests.cpp | 431 rowAccess.setPixDepth(de::clamp(clear->clearDepth, 0.0f, 1.0f), x, 0); in renderReference()
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/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilClearTests.cpp | 434 rowAccess.setPixDepth(de::clamp(clear->clearDepth, 0.0f, 1.0f), x, 0); in renderReference()
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D | es3fTextureShadowTests.cpp | 73 access.setPixDepth( de::clamp(access.getPixDepth(x, y, z), 0.0f, 1.0f), x, y, z); in clampFloatingPointTexture()
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureShadowTests.cpp | 98 access.setPixDepth(de::clamp(access.getPixDepth(x, y, z), 0.0f, 1.0f), x, y, z); in clampFloatingPointTexture()
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/external/deqp/framework/common/ |
D | tcuTexture.hpp | 397 void setPixDepth (float depth, int x, int y, int z = 0) const;
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D | tcuTextureUtil.cpp | 1064 dst.setPixDepth(src.getPixDepth(x, y, z), x, y, z); in copy()
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D | tcuTexture.cpp | 1501 void PixelBufferAccess::setPixDepth (float depth, int x, int y, int z) const in setPixDepth() function in tcu::PixelBufferAccess
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/external/deqp/modules/gles31/functional/ |
D | es31fOpaqueTypeIndexingTests.cpp | 474 access.setPixDepth(rnd.choose<float>(DE_ARRAY_BEGIN(values), DE_ARRAY_END(values)), ndx, 0); in fillTextureData()
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/external/deqp/external/vulkancts/modules/vulkan/synchronization/ |
D | vktSynchronizationOperation.cpp | 308 pixels.setPixDepth(clearValue.depthStencil.depth, x, y, z); in clearPixelBuffer() 323 pixels.setPixDepth(clearValue.depthStencil.depth, x, y, z); in clearPixelBuffer()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktOpaqueTypeIndexingTests.cpp | 426 access.setPixDepth(rnd.choose<float>(DE_ARRAY_BEGIN(values), DE_ARRAY_END(values)), ndx, 0); in fillTextureData()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 983 dst.setPixDepth(de::clamp(src.getPixDepth(x, y, z), 0.0f, 1.0f), x, y, z); in depthValueFloatClampCopy() 993 dst.setPixDepth(de::clamp(src.getPixDepth(x, y, z), 0.0f, 1.0f), x, y, z); in depthValueFloatClampCopy() 3021 access.raw().setPixDepth(depth, s, x, y); in writeDepthOnly()
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassTests.cpp | 3329 depthAccess.setPixDepth(1.0f, x, y); in renderReferenceImagesFromValues() 3331 depthAccess.setPixDepth(0.0f, x, y); in renderReferenceImagesFromValues() 3334 depthAccess.setPixDepth(((x / 3) % 2) == ((y / 3) % 2) ? 0.33f : 0.66f, x, y); in renderReferenceImagesFromValues()
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiCopiesAndBlittingTests.cpp | 381 buffer.setPixDepth(1.0f, x, y, z); in generateBuffer() 392 buffer.setPixDepth(redColor[0], x, y, z); in generateBuffer()
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