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Searched refs:setTex3DBinding (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp805 void setTex3DBinding (int unit, rc::Texture3D* tex3D);
DsglrReferenceContext.cpp562 void ReferenceContext::setTex3DBinding (int unitNdx, Texture3D* texture) in setTex3DBinding() function in sglr::ReferenceContext
615 case GL_TEXTURE_3D: setTex3DBinding (unitNdx, DE_NULL); break; in bindTexture()
666 case GL_TEXTURE_3D: setTex3DBinding (unitNdx, static_cast<Texture3D*> (texObj)); break; in bindTexture()
701 else if (m_textureUnits[unitNdx].tex3DBinding == texture) setTex3DBinding (unitNdx, DE_NULL); in deleteTexture()