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Searched refs:setTexCubeArrayBinding (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp806 void setTexCubeArrayBinding (int unit, rc::TextureCubeArray* texCubeArray);
DsglrReferenceContext.cpp577 void ReferenceContext::setTexCubeArrayBinding (int unitNdx, TextureCubeArray* texture) in setTexCubeArrayBinding() function in sglr::ReferenceContext
616 case GL_TEXTURE_CUBE_MAP_ARRAY: setTexCubeArrayBinding (unitNdx, DE_NULL); break; in bindTexture()
667 …case GL_TEXTURE_CUBE_MAP_ARRAY: setTexCubeArrayBinding (unitNdx, static_cast<TextureCubeArray*> (t… in bindTexture()
702 …else if (m_textureUnits[unitNdx].texCubeArrayBinding == texture) setTexCubeArrayBinding (unitNdx, … in deleteTexture()