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Searched refs:setTextureMatrix (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp1797 renderer->setTextureMatrix(0, C * M); in MultiplyTransform()
1800 renderer->setTextureMatrix(1, C * M); in MultiplyTransform()
1803 renderer->setTextureMatrix(2, C * M); in MultiplyTransform()
1806 renderer->setTextureMatrix(3, C * M); in MultiplyTransform()
1809 renderer->setTextureMatrix(4, C * M); in MultiplyTransform()
1812 renderer->setTextureMatrix(5, C * M); in MultiplyTransform()
1815 renderer->setTextureMatrix(6, C * M); in MultiplyTransform()
1818 renderer->setTextureMatrix(7, C * M); in MultiplyTransform()
3862 renderer->setTextureMatrix(0, M); in SetTransform()
3865 renderer->setTextureMatrix(1, M); in SetTransform()
[all …]
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp2250 renderer->setTextureMatrix(0, C * M); in MultiplyTransform()
2253 renderer->setTextureMatrix(1, C * M); in MultiplyTransform()
2256 renderer->setTextureMatrix(2, C * M); in MultiplyTransform()
2259 renderer->setTextureMatrix(3, C * M); in MultiplyTransform()
2262 renderer->setTextureMatrix(4, C * M); in MultiplyTransform()
2265 renderer->setTextureMatrix(5, C * M); in MultiplyTransform()
2268 renderer->setTextureMatrix(6, C * M); in MultiplyTransform()
2271 renderer->setTextureMatrix(7, C * M); in MultiplyTransform()
5099 renderer->setTextureMatrix(0, M); in SetTransform()
5102 renderer->setTextureMatrix(1, M); in SetTransform()
[all …]
/external/swiftshader/src/Renderer/
DVertexProcessor.hpp248 void setTextureMatrix(int stage, const Matrix &T);
DVertexProcessor.cpp498 void VertexProcessor::setTextureMatrix(int stage, const Matrix &T) in setTextureMatrix() function in sw::VertexProcessor
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp2430 device->setTextureMatrix(0, texture[0].current()); in drawArrays()
2431 device->setTextureMatrix(1, texture[1].current()); in drawArrays()
3462 device->setTextureMatrix(0, texture[0].current()); in end()
3463 device->setTextureMatrix(1, texture[1].current()); in end()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1988 device->setTextureMatrix(0, textureStack0.current()); in applyState()
1989 device->setTextureMatrix(1, textureStack1.current()); in applyState()