Searched refs:setTextureMatrix (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 1797 renderer->setTextureMatrix(0, C * M); in MultiplyTransform() 1800 renderer->setTextureMatrix(1, C * M); in MultiplyTransform() 1803 renderer->setTextureMatrix(2, C * M); in MultiplyTransform() 1806 renderer->setTextureMatrix(3, C * M); in MultiplyTransform() 1809 renderer->setTextureMatrix(4, C * M); in MultiplyTransform() 1812 renderer->setTextureMatrix(5, C * M); in MultiplyTransform() 1815 renderer->setTextureMatrix(6, C * M); in MultiplyTransform() 1818 renderer->setTextureMatrix(7, C * M); in MultiplyTransform() 3862 renderer->setTextureMatrix(0, M); in SetTransform() 3865 renderer->setTextureMatrix(1, M); in SetTransform() [all …]
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 2250 renderer->setTextureMatrix(0, C * M); in MultiplyTransform() 2253 renderer->setTextureMatrix(1, C * M); in MultiplyTransform() 2256 renderer->setTextureMatrix(2, C * M); in MultiplyTransform() 2259 renderer->setTextureMatrix(3, C * M); in MultiplyTransform() 2262 renderer->setTextureMatrix(4, C * M); in MultiplyTransform() 2265 renderer->setTextureMatrix(5, C * M); in MultiplyTransform() 2268 renderer->setTextureMatrix(6, C * M); in MultiplyTransform() 2271 renderer->setTextureMatrix(7, C * M); in MultiplyTransform() 5099 renderer->setTextureMatrix(0, M); in SetTransform() 5102 renderer->setTextureMatrix(1, M); in SetTransform() [all …]
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/external/swiftshader/src/Renderer/ |
D | VertexProcessor.hpp | 248 void setTextureMatrix(int stage, const Matrix &T);
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D | VertexProcessor.cpp | 498 void VertexProcessor::setTextureMatrix(int stage, const Matrix &T) in setTextureMatrix() function in sw::VertexProcessor
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/external/swiftshader/src/OpenGL/libGL/ |
D | Context.cpp | 2430 device->setTextureMatrix(0, texture[0].current()); in drawArrays() 2431 device->setTextureMatrix(1, texture[1].current()); in drawArrays() 3462 device->setTextureMatrix(0, texture[0].current()); in end() 3463 device->setTextureMatrix(1, texture[1].current()); in end()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 1988 device->setTextureMatrix(0, textureStack0.current()); in applyState() 1989 device->setTextureMatrix(1, textureStack1.current()); in applyState()
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