Searched refs:setTextureUnit (Results 1 – 3 of 3) sorted by relevance
1930 this->setTextureUnit(i); in notifyBufferReleased()2947 this->setTextureUnit(unitIdx); in bindTexture()2981 this->setTextureUnit(unitIdx); in bindTexture()3005 this->setTextureUnit(unitIdx); in bindTexture()3009 this->setTextureUnit(unitIdx); in bindTexture()3016 this->setTextureUnit(unitIdx); in bindTexture()3027 this->setTextureUnit(unitIdx); in bindTexture()3031 this->setTextureUnit(unitIdx); in bindTexture()3057 this->setTextureUnit(unitIdx); in bindTexelBuffer()3066 this->setTextureUnit(unitIdx); in bindTexelBuffer()[all …]
267 void setTextureUnit(int unitIdx);
312 void setTextureUnit (const deUint32 textureUnit);379 void SRGBTestSampler::setTextureUnit (const deUint32 textureUnit) in setTextureUnit() function in deqp::gles31::Functional::__anon227a7ee90111::SRGBTestSampler1195 m_samplerList[samplerIdx]->setTextureUnit(enumConversion); in bindSamplerToTexture()