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Searched refs:setTextureUnit (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLGpu.cpp1930 this->setTextureUnit(i); in notifyBufferReleased()
2947 this->setTextureUnit(unitIdx); in bindTexture()
2981 this->setTextureUnit(unitIdx); in bindTexture()
3005 this->setTextureUnit(unitIdx); in bindTexture()
3009 this->setTextureUnit(unitIdx); in bindTexture()
3016 this->setTextureUnit(unitIdx); in bindTexture()
3027 this->setTextureUnit(unitIdx); in bindTexture()
3031 this->setTextureUnit(unitIdx); in bindTexture()
3057 this->setTextureUnit(unitIdx); in bindTexelBuffer()
3066 this->setTextureUnit(unitIdx); in bindTexelBuffer()
[all …]
DGrGLGpu.h267 void setTextureUnit(int unitIdx);
/external/deqp/modules/gles31/functional/
Des31fSRGBDecodeTests.cpp312 void setTextureUnit (const deUint32 textureUnit);
379 void SRGBTestSampler::setTextureUnit (const deUint32 textureUnit) in setTextureUnit() function in deqp::gles31::Functional::__anon227a7ee90111::SRGBTestSampler
1195 m_samplerList[samplerIdx]->setTextureUnit(enumConversion); in bindSamplerToTexture()