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Searched refs:setUserMatrix (Results 1 – 6 of 6) sorted by relevance

/external/skia/debugger/QT/
DSkCanvasWidget.cpp66 fDebugger->setUserMatrix(fUserMatrix); in mouseMoveEvent()
97 fDebugger->setUserMatrix(fUserMatrix); in wheelEvent()
113 fDebugger->setUserMatrix(fUserMatrix); in snapWidgetTransform()
119 fDebugger->setUserMatrix(fUserMatrix); in resetWidgetTransform()
145 fDebugger->setUserMatrix(fUserMatrix); in zoom()
/external/skia/debugger/
DSkDebugger.h67 void setUserMatrix(SkMatrix userMatrix) { in setUserMatrix() function
69 fDebugCanvas->setUserMatrix(userMatrix); in setUserMatrix()
/external/skia/tools/debugger/
DSkDebugCanvas.h153 void setUserMatrix(SkMatrix matrix) { in setUserMatrix() function
DSkDebugCanvas.cpp130 fCommandVector[i]->setUserMatrix(fUserMatrix); in getCommandAtPoint()
224 fCommandVector[i]->setUserMatrix(fUserMatrix); in drawTo()
DSkDrawCommand.h93 virtual void setUserMatrix(const SkMatrix&) {} in setUserMatrix() function
754 void setUserMatrix(const SkMatrix&) override;
DSkDrawCommand.cpp3571 void SkSetMatrixCommand::setUserMatrix(const SkMatrix& userMatrix) { in setUserMatrix() function in SkSetMatrixCommand