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Searched refs:setVertexArrayID (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLGpu.h80 fHWVertexArrayState.setVertexArrayID(this, id); in bindVertexArray()
500 void setVertexArrayID(GrGLGpu* gpu, GrGLuint arrayID) { in setVertexArrayID() function
DGrGLGpu.cpp3799 fHWVertexArrayState.setVertexArrayID(this, 0); in clearStencilClipAsDraw()
3853 fHWVertexArrayState.setVertexArrayID(this, 0); in copySurfaceAsDraw()
4096 fHWVertexArrayState.setVertexArrayID(this, 0); in generateMipmap()
4293 this->setVertexArrayID(gpu, 0); in bindInternalVertexArray()