Searched refs:setVertexArrayID (Results 1 – 2 of 2) sorted by relevance
80 fHWVertexArrayState.setVertexArrayID(this, id); in bindVertexArray()500 void setVertexArrayID(GrGLGpu* gpu, GrGLuint arrayID) { in setVertexArrayID() function
3799 fHWVertexArrayState.setVertexArrayID(this, 0); in clearStencilClipAsDraw()3853 fHWVertexArrayState.setVertexArrayID(this, 0); in copySurfaceAsDraw()4096 fHWVertexArrayState.setVertexArrayID(this, 0); in generateMipmap()4293 this->setVertexArrayID(gpu, 0); in bindInternalVertexArray()