/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 617 void setVertexAttrib(GLuint index, const GLfloat *values); 618 void setVertexAttrib(GLuint index, const GLint *values); 619 void setVertexAttrib(GLuint index, const GLuint *values);
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D | libGLESv2.cpp | 5994 context->setVertexAttrib(index, vals); in VertexAttrib1f() 6012 context->setVertexAttrib(index, vals); in VertexAttrib1fv() 6030 context->setVertexAttrib(index, vals); in VertexAttrib2f() 6048 context->setVertexAttrib(index, vals); in VertexAttrib2fv() 6066 context->setVertexAttrib(index, vals); in VertexAttrib3f() 6084 context->setVertexAttrib(index, vals); in VertexAttrib3fv() 6102 context->setVertexAttrib(index, vals); in VertexAttrib4f() 6119 context->setVertexAttrib(index, values); in VertexAttrib4fv()
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D | libGLESv3.cpp | 2187 context->setVertexAttrib(index, vals); in glVertexAttribI4i() 2206 context->setVertexAttrib(index, vals); in glVertexAttribI4ui() 2223 context->setVertexAttrib(index, v); in glVertexAttribI4iv() 2240 context->setVertexAttrib(index, v); in glVertexAttribI4uiv()
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D | Context.cpp | 3815 void Context::setVertexAttrib(GLuint index, const GLfloat *values) in setVertexAttrib() function in es2::Context 3824 void Context::setVertexAttrib(GLuint index, const GLint *values) in setVertexAttrib() function in es2::Context 3833 void Context::setVertexAttrib(GLuint index, const GLuint *values) in setVertexAttrib() function in es2::Context
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/external/swiftshader/src/OpenGL/libGL/ |
D | libGL.cpp | 5203 context->setVertexAttrib(index, x, 0, 0, 1); in glVertexAttrib1f() 5226 context->setVertexAttrib(index, values[0], 0, 0, 1); in glVertexAttrib1fv() 5249 context->setVertexAttrib(index, x, y, 0, 1); in glVertexAttrib2f() 5272 context->setVertexAttrib(index, values[0], values[1], 0, 1); in glVertexAttrib2fv() 5295 context->setVertexAttrib(index, x, y, z, 1); in glVertexAttrib3f() 5318 context->setVertexAttrib(index, values[0], values[1], values[2], 1); in glVertexAttrib3fv() 5341 context->setVertexAttrib(index, x, y, z, w); in glVertexAttrib4f() 5363 context->setVertexAttrib(index, values[0], values[1], values[2], values[3]); in glVertexAttrib4fv() 5695 context->setVertexAttrib(sw::Color0, red, green, blue, 1); in glColor3f() 5789 context->setVertexAttrib(sw::Color0, red, green, blue, alpha); in glColor4f() [all …]
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D | Context.h | 638 void setVertexAttrib(GLuint index, float x, float y, float z, float w);
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D | Context.cpp | 2753 void Context::setVertexAttrib(GLuint index, float x, float y, float z, float w) in setVertexAttrib() function in gl::Context
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 205 setVertexAttrib(sw::Color0, 1.0f, 1.0f, 1.0f, 1.0f); in Context() 209 setVertexAttrib(sw::TexCoord0 + i, 0.0f, 0.0f, 0.0f, 1.0f); in Context() 212 setVertexAttrib(sw::Normal, 0.0f, 0.0f, 1.0f, 1.0f); in Context() 213 setVertexAttrib(sw::PointSize, 1.0f, 1.0f, 1.0f, 1.0f); in Context() 3091 void Context::setVertexAttrib(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) in setVertexAttrib() function in es1::Context
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D | Context.h | 468 void setVertexAttrib(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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D | libGLES_CM.cpp | 622 context->setVertexAttrib(sw::Color0, red, green, blue, alpha); in Color4f() 3063 context->setVertexAttrib(sw::TexCoord0 + (target - GL_TEXTURE0), s, t, r, q); in MultiTexCoord4f() 3080 context->setVertexAttrib(sw::Normal, nx, ny, nz, 0); in Normal3f() 3321 context->setVertexAttrib(sw::PointSize, size, size, size, size); in PointSize()
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