1 /* 2 * Copyright 2004 The WebRTC Project Authors. All rights reserved. 3 * 4 * Use of this source code is governed by a BSD-style license 5 * that can be found in the LICENSE file in the root of the source 6 * tree. An additional intellectual property rights grant can be found 7 * in the file PATENTS. All contributing project authors may 8 * be found in the AUTHORS file in the root of the source tree. 9 */ 10 11 #ifndef WEBRTC_BASE_VIRTUALSOCKETSERVER_H_ 12 #define WEBRTC_BASE_VIRTUALSOCKETSERVER_H_ 13 14 #include <assert.h> 15 16 #include <deque> 17 #include <map> 18 19 #include "webrtc/base/messagequeue.h" 20 #include "webrtc/base/socketserver.h" 21 22 namespace rtc { 23 24 class Packet; 25 class VirtualSocket; 26 class SocketAddressPair; 27 28 // Simulates a network in the same manner as a loopback interface. The 29 // interface can create as many addresses as you want. All of the sockets 30 // created by this network will be able to communicate with one another, unless 31 // they are bound to addresses from incompatible families. 32 class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> { 33 public: 34 // TODO: Add "owned" parameter. 35 // If "owned" is set, the supplied socketserver will be deleted later. 36 explicit VirtualSocketServer(SocketServer* ss); 37 ~VirtualSocketServer() override; 38 socketserver()39 SocketServer* socketserver() { return server_; } 40 41 // The default route indicates which local address to use when a socket is 42 // bound to the 'any' address, e.g. 0.0.0.0. 43 IPAddress GetDefaultRoute(int family); 44 void SetDefaultRoute(const IPAddress& from_addr); 45 46 // Limits the network bandwidth (maximum bytes per second). Zero means that 47 // all sends occur instantly. Defaults to 0. bandwidth()48 uint32_t bandwidth() const { return bandwidth_; } set_bandwidth(uint32_t bandwidth)49 void set_bandwidth(uint32_t bandwidth) { bandwidth_ = bandwidth; } 50 51 // Limits the amount of data which can be in flight on the network without 52 // packet loss (on a per sender basis). Defaults to 64 KB. network_capacity()53 uint32_t network_capacity() const { return network_capacity_; } set_network_capacity(uint32_t capacity)54 void set_network_capacity(uint32_t capacity) { network_capacity_ = capacity; } 55 56 // The amount of data which can be buffered by tcp on the sender's side send_buffer_capacity()57 uint32_t send_buffer_capacity() const { return send_buffer_capacity_; } set_send_buffer_capacity(uint32_t capacity)58 void set_send_buffer_capacity(uint32_t capacity) { 59 send_buffer_capacity_ = capacity; 60 } 61 62 // The amount of data which can be buffered by tcp on the receiver's side recv_buffer_capacity()63 uint32_t recv_buffer_capacity() const { return recv_buffer_capacity_; } set_recv_buffer_capacity(uint32_t capacity)64 void set_recv_buffer_capacity(uint32_t capacity) { 65 recv_buffer_capacity_ = capacity; 66 } 67 68 // Controls the (transit) delay for packets sent in the network. This does 69 // not inclue the time required to sit in the send queue. Both of these 70 // values are measured in milliseconds. Defaults to no delay. delay_mean()71 uint32_t delay_mean() const { return delay_mean_; } delay_stddev()72 uint32_t delay_stddev() const { return delay_stddev_; } delay_samples()73 uint32_t delay_samples() const { return delay_samples_; } set_delay_mean(uint32_t delay_mean)74 void set_delay_mean(uint32_t delay_mean) { delay_mean_ = delay_mean; } set_delay_stddev(uint32_t delay_stddev)75 void set_delay_stddev(uint32_t delay_stddev) { delay_stddev_ = delay_stddev; } set_delay_samples(uint32_t delay_samples)76 void set_delay_samples(uint32_t delay_samples) { 77 delay_samples_ = delay_samples; 78 } 79 80 // If the (transit) delay parameters are modified, this method should be 81 // called to recompute the new distribution. 82 void UpdateDelayDistribution(); 83 84 // Controls the (uniform) probability that any sent packet is dropped. This 85 // is separate from calculations to drop based on queue size. drop_probability()86 double drop_probability() { return drop_prob_; } set_drop_probability(double drop_prob)87 void set_drop_probability(double drop_prob) { 88 assert((0 <= drop_prob) && (drop_prob <= 1)); 89 drop_prob_ = drop_prob; 90 } 91 92 // SocketFactory: 93 Socket* CreateSocket(int type) override; 94 Socket* CreateSocket(int family, int type) override; 95 96 AsyncSocket* CreateAsyncSocket(int type) override; 97 AsyncSocket* CreateAsyncSocket(int family, int type) override; 98 99 // SocketServer: 100 void SetMessageQueue(MessageQueue* queue) override; 101 bool Wait(int cms, bool process_io) override; 102 void WakeUp() override; 103 104 typedef std::pair<double, double> Point; 105 typedef std::vector<Point> Function; 106 107 static Function* CreateDistribution(uint32_t mean, 108 uint32_t stddev, 109 uint32_t samples); 110 111 // Similar to Thread::ProcessMessages, but it only processes messages until 112 // there are no immediate messages or pending network traffic. Returns false 113 // if Thread::Stop() was called. 114 bool ProcessMessagesUntilIdle(); 115 116 // Sets the next port number to use for testing. 117 void SetNextPortForTesting(uint16_t port); 118 119 // Close a pair of Tcp connections by addresses. Both connections will have 120 // its own OnClose invoked. 121 bool CloseTcpConnections(const SocketAddress& addr_local, 122 const SocketAddress& addr_remote); 123 124 protected: 125 // Returns a new IP not used before in this network. 126 IPAddress GetNextIP(int family); 127 uint16_t GetNextPort(); 128 129 VirtualSocket* CreateSocketInternal(int family, int type); 130 131 // Binds the given socket to addr, assigning and IP and Port if necessary 132 int Bind(VirtualSocket* socket, SocketAddress* addr); 133 134 // Binds the given socket to the given (fully-defined) address. 135 int Bind(VirtualSocket* socket, const SocketAddress& addr); 136 137 // Find the socket bound to the given address 138 VirtualSocket* LookupBinding(const SocketAddress& addr); 139 140 int Unbind(const SocketAddress& addr, VirtualSocket* socket); 141 142 // Adds a mapping between this socket pair and the socket. 143 void AddConnection(const SocketAddress& client, 144 const SocketAddress& server, 145 VirtualSocket* socket); 146 147 // Find the socket pair corresponding to this server address. 148 VirtualSocket* LookupConnection(const SocketAddress& client, 149 const SocketAddress& server); 150 151 void RemoveConnection(const SocketAddress& client, 152 const SocketAddress& server); 153 154 // Connects the given socket to the socket at the given address 155 int Connect(VirtualSocket* socket, const SocketAddress& remote_addr, 156 bool use_delay); 157 158 // Sends a disconnect message to the socket at the given address 159 bool Disconnect(VirtualSocket* socket); 160 161 // Sends the given packet to the socket at the given address (if one exists). 162 int SendUdp(VirtualSocket* socket, const char* data, size_t data_size, 163 const SocketAddress& remote_addr); 164 165 // Moves as much data as possible from the sender's buffer to the network 166 void SendTcp(VirtualSocket* socket); 167 168 // Places a packet on the network. 169 void AddPacketToNetwork(VirtualSocket* socket, 170 VirtualSocket* recipient, 171 uint32_t cur_time, 172 const char* data, 173 size_t data_size, 174 size_t header_size, 175 bool ordered); 176 177 // Removes stale packets from the network 178 void PurgeNetworkPackets(VirtualSocket* socket, uint32_t cur_time); 179 180 // Computes the number of milliseconds required to send a packet of this size. 181 uint32_t SendDelay(uint32_t size); 182 183 // Returns a random transit delay chosen from the appropriate distribution. 184 uint32_t GetRandomTransitDelay(); 185 186 // Basic operations on functions. Those that return a function also take 187 // ownership of the function given (and hence, may modify or delete it). 188 static Function* Accumulate(Function* f); 189 static Function* Invert(Function* f); 190 static Function* Resample(Function* f, 191 double x1, 192 double x2, 193 uint32_t samples); 194 static double Evaluate(Function* f, double x); 195 196 // NULL out our message queue if it goes away. Necessary in the case where 197 // our lifetime is greater than that of the thread we are using, since we 198 // try to send Close messages for all connected sockets when we shutdown. OnMessageQueueDestroyed()199 void OnMessageQueueDestroyed() { msg_queue_ = NULL; } 200 201 // Determine if two sockets should be able to communicate. 202 // We don't (currently) specify an address family for sockets; instead, 203 // the currently bound address is used to infer the address family. 204 // Any socket that is not explicitly bound to an IPv4 address is assumed to be 205 // dual-stack capable. 206 // This function tests if two addresses can communicate, as well as the 207 // sockets to which they may be bound (the addresses may or may not yet be 208 // bound to the sockets). 209 // First the addresses are tested (after normalization): 210 // If both have the same family, then communication is OK. 211 // If only one is IPv4 then false, unless the other is bound to ::. 212 // This applies even if the IPv4 address is 0.0.0.0. 213 // The socket arguments are optional; the sockets are checked to see if they 214 // were explicitly bound to IPv6-any ('::'), and if so communication is 215 // permitted. 216 // NB: This scheme doesn't permit non-dualstack IPv6 sockets. 217 static bool CanInteractWith(VirtualSocket* local, VirtualSocket* remote); 218 219 private: 220 friend class VirtualSocket; 221 222 typedef std::map<SocketAddress, VirtualSocket*> AddressMap; 223 typedef std::map<SocketAddressPair, VirtualSocket*> ConnectionMap; 224 225 SocketServer* server_; 226 bool server_owned_; 227 MessageQueue* msg_queue_; 228 bool stop_on_idle_; 229 uint32_t network_delay_; 230 in_addr next_ipv4_; 231 in6_addr next_ipv6_; 232 uint16_t next_port_; 233 AddressMap* bindings_; 234 ConnectionMap* connections_; 235 236 IPAddress default_route_v4_; 237 IPAddress default_route_v6_; 238 239 uint32_t bandwidth_; 240 uint32_t network_capacity_; 241 uint32_t send_buffer_capacity_; 242 uint32_t recv_buffer_capacity_; 243 uint32_t delay_mean_; 244 uint32_t delay_stddev_; 245 uint32_t delay_samples_; 246 Function* delay_dist_; 247 CriticalSection delay_crit_; 248 249 double drop_prob_; 250 RTC_DISALLOW_COPY_AND_ASSIGN(VirtualSocketServer); 251 }; 252 253 // Implements the socket interface using the virtual network. Packets are 254 // passed as messages using the message queue of the socket server. 255 class VirtualSocket : public AsyncSocket, public MessageHandler { 256 public: 257 VirtualSocket(VirtualSocketServer* server, int family, int type, bool async); 258 ~VirtualSocket() override; 259 260 SocketAddress GetLocalAddress() const override; 261 SocketAddress GetRemoteAddress() const override; 262 263 // Used by TurnPortTest to mimic a case where proxy returns local host address 264 // instead of the original one TurnPort was bound against. Please see WebRTC 265 // issue 3927 for more detail. 266 void SetAlternativeLocalAddress(const SocketAddress& addr); 267 268 int Bind(const SocketAddress& addr) override; 269 int Connect(const SocketAddress& addr) override; 270 int Close() override; 271 int Send(const void* pv, size_t cb) override; 272 int SendTo(const void* pv, size_t cb, const SocketAddress& addr) override; 273 int Recv(void* pv, size_t cb) override; 274 int RecvFrom(void* pv, size_t cb, SocketAddress* paddr) override; 275 int Listen(int backlog) override; 276 VirtualSocket* Accept(SocketAddress* paddr) override; 277 278 int GetError() const override; 279 void SetError(int error) override; 280 ConnState GetState() const override; 281 int GetOption(Option opt, int* value) override; 282 int SetOption(Option opt, int value) override; 283 int EstimateMTU(uint16_t* mtu) override; 284 void OnMessage(Message* pmsg) override; 285 was_any()286 bool was_any() { return was_any_; } set_was_any(bool was_any)287 void set_was_any(bool was_any) { was_any_ = was_any; } 288 289 // For testing purpose only. Fired when client socket is bound to an address. 290 sigslot::signal2<VirtualSocket*, const SocketAddress&> SignalAddressReady; 291 292 private: 293 struct NetworkEntry { 294 size_t size; 295 uint32_t done_time; 296 }; 297 298 typedef std::deque<SocketAddress> ListenQueue; 299 typedef std::deque<NetworkEntry> NetworkQueue; 300 typedef std::vector<char> SendBuffer; 301 typedef std::list<Packet*> RecvBuffer; 302 typedef std::map<Option, int> OptionsMap; 303 304 int InitiateConnect(const SocketAddress& addr, bool use_delay); 305 void CompleteConnect(const SocketAddress& addr, bool notify); 306 int SendUdp(const void* pv, size_t cb, const SocketAddress& addr); 307 int SendTcp(const void* pv, size_t cb); 308 309 // Used by server sockets to set the local address without binding. 310 void SetLocalAddress(const SocketAddress& addr); 311 312 VirtualSocketServer* server_; 313 int type_; 314 bool async_; 315 ConnState state_; 316 int error_; 317 SocketAddress local_addr_; 318 SocketAddress alternative_local_addr_; 319 SocketAddress remote_addr_; 320 321 // Pending sockets which can be Accepted 322 ListenQueue* listen_queue_; 323 324 // Data which tcp has buffered for sending 325 SendBuffer send_buffer_; 326 bool write_enabled_; 327 328 // Critical section to protect the recv_buffer and queue_ 329 CriticalSection crit_; 330 331 // Network model that enforces bandwidth and capacity constraints 332 NetworkQueue network_; 333 size_t network_size_; 334 335 // Data which has been received from the network 336 RecvBuffer recv_buffer_; 337 // The amount of data which is in flight or in recv_buffer_ 338 size_t recv_buffer_size_; 339 340 // Is this socket bound? 341 bool bound_; 342 343 // When we bind a socket to Any, VSS's Bind gives it another address. For 344 // dual-stack sockets, we want to distinguish between sockets that were 345 // explicitly given a particular address and sockets that had one picked 346 // for them by VSS. 347 bool was_any_; 348 349 // Store the options that are set 350 OptionsMap options_map_; 351 352 friend class VirtualSocketServer; 353 }; 354 355 } // namespace rtc 356 357 #endif // WEBRTC_BASE_VIRTUALSOCKETSERVER_H_ 358