Searched refs:shaderA (Results 1 – 5 of 5) sorted by relevance
/external/skia/samplecode/ |
D | SampleShaders.cpp | 31 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); in make_bitmapfade() local 36 return SkShader::MakeComposeShader(std::move(shaderB), std::move(shaderA), SkBlendMode::kDstIn); in make_bitmapfade() 54 … auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); in ShaderView() local 62 fShader = SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB), in ShaderView()
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D | SampleAll.cpp | 460 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, in shaderTest() local 466 return SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB), in shaderTest()
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/external/skia/gm/ |
D | composeshader.cpp | 26 auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); in make_shader() local 34 return SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB), mode); in make_shader()
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D | colorfilterimagefilter.cpp | 228 auto shaderA = GetResourceAsImage("mandrill_128.png")->makeShader(SkShader::kClamp_TileMode, variable 248 paint.setShader(SkShader::MakeCompose(shaderA, shaderB, mode, t));
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/external/sl4a/ScriptingLayerForAndroid/src/org/connectbot/util/ |
D | UberColorPickerDialog.java | 306 Shader shaderA = new SweepGradient(0, 0, mSpectrumColorsRev, null); in ColorPickerView() local 308 Shader shader = new ComposeShader(shaderA, shaderB, PorterDuff.Mode.SCREEN); in ColorPickerView() 333 shaderA = new SweepGradient(0, 0, mSpectrumColorsRev, null); in ColorPickerView() 335 shader = new ComposeShader(shaderA, shaderB, PorterDuff.Mode.SCREEN); in ColorPickerView()
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