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Searched refs:shaderCompiler (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkUtil.cpp259 std::unique_ptr<SkSL::Program> program = gpu->shaderCompiler()->convertProgram( in GrCompileVkShaderModule()
264 SkDebugf("SkSL error:\n%s\n", gpu->shaderCompiler()->errorText().c_str()); in GrCompileVkShaderModule()
269 if (!gpu->shaderCompiler()->toSPIRV(*program, &code)) { in GrCompileVkShaderModule()
270 SkDebugf("%s\n", gpu->shaderCompiler()->errorText().c_str()); in GrCompileVkShaderModule()
DGrVkGpu.h114 SkSL::Compiler* shaderCompiler() const { in shaderCompiler() function
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp2188 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean> shaderCompiler; in test() local
2193 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompiler); in test()
2196 if (!shaderCompiler.verifyValidity(m_testCtx)) in test()
2198 if (shaderCompiler != GL_TRUE) in test()
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp3544 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean> shaderCompiler; in test() local