Searched refs:shaderCompiler (Results 1 – 4 of 4) sorted by relevance
259 std::unique_ptr<SkSL::Program> program = gpu->shaderCompiler()->convertProgram( in GrCompileVkShaderModule()264 SkDebugf("SkSL error:\n%s\n", gpu->shaderCompiler()->errorText().c_str()); in GrCompileVkShaderModule()269 if (!gpu->shaderCompiler()->toSPIRV(*program, &code)) { in GrCompileVkShaderModule()270 SkDebugf("%s\n", gpu->shaderCompiler()->errorText().c_str()); in GrCompileVkShaderModule()
114 SkSL::Compiler* shaderCompiler() const { in shaderCompiler() function
2188 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean> shaderCompiler; in test() local2193 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompiler); in test()2196 if (!shaderCompiler.verifyValidity(m_testCtx)) in test()2198 if (shaderCompiler != GL_TRUE) in test()
3544 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean> shaderCompiler; in test() local