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Searched refs:shaderCullDistance (Results 1 – 15 of 15) sorted by relevance

/external/vulkan-validation-layers/libs/vkjson/
Dvkjson.cc253 visitor->Visit("shaderCullDistance", &features->shaderCullDistance) && in Iterate()
/external/deqp/external/vulkancts/framework/vulkan/
DvkNullDriver.cpp631 pFeatures->shaderCullDistance = VK_TRUE; in getPhysicalDeviceFeatures()
DvkStructTypes.inl77 VkBool32 shaderCullDistance; member
DvkStrUtilImpl.inl1920 s << "\tshaderCullDistance = " << value.shaderCullDistance << '\n';
/external/deqp/external/vulkancts/modules/vulkan/clipping/
DvktClippingTests.cpp111 if (((flags & FEATURE_SHADER_CULL_DISTANCE) != 0) && !features.shaderCullDistance) in requireFeatures()
/external/mesa3d/src/intel/vulkan/
Danv_device.c484 .shaderCullDistance = true, in anv_GetPhysicalDeviceFeatures()
/external/vulkan-validation-layers/demos/
Dvulkaninfo.c1069 …printf("\tshaderCullDistance = %u\n", features->shaderCullDistance in app_gpu_dump_features()
/external/mesa3d/src/amd/vulkan/
Dradv_device.c460 .shaderCullDistance = true, in radv_GetPhysicalDeviceFeatures()
/external/vulkan-validation-layers/include/vulkan/
Dvulkan.hpp3388 , shaderCullDistance( shaderCullDistance_ ) in PhysicalDeviceFeatures()
3649 shaderCullDistance = shaderCullDistance_; in setShaderCullDistance()
3794 && ( shaderCullDistance == rhs.shaderCullDistance ) in operator ==()
3856 Bool32 shaderCullDistance; member
Dvulkan.h1246 VkBool32 shaderCullDistance; member
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiFeatureInfo.cpp891 OFFSET_TABLE_ENTRY(VkPhysicalDeviceFeatures, shaderCullDistance), in deviceFeatures()
/external/mesa3d/include/vulkan/
Dvulkan.h1255 VkBool32 shaderCullDistance; member
/external/skia/third_party/vulkan/vulkan/
Dvulkan.h1352 VkBool32 shaderCullDistance; member
/external/deqp/external/vulkancts/scripts/src/
Dvulkan.h.in1411 VkBool32 shaderCullDistance; member
/external/vulkan-validation-layers/layers/
Dcore_validation.cpp2629 … pass &= require_feature(report_data, enabledFeatures->shaderCullDistance, "shaderCullDistance"); in validate_shader_capabilities()