Searched refs:shaderCullDistance (Results 1 – 15 of 15) sorted by relevance
253 visitor->Visit("shaderCullDistance", &features->shaderCullDistance) && in Iterate()
631 pFeatures->shaderCullDistance = VK_TRUE; in getPhysicalDeviceFeatures()
77 VkBool32 shaderCullDistance; member
1920 s << "\tshaderCullDistance = " << value.shaderCullDistance << '\n';
111 if (((flags & FEATURE_SHADER_CULL_DISTANCE) != 0) && !features.shaderCullDistance) in requireFeatures()
484 .shaderCullDistance = true, in anv_GetPhysicalDeviceFeatures()
1069 …printf("\tshaderCullDistance = %u\n", features->shaderCullDistance … in app_gpu_dump_features()
460 .shaderCullDistance = true, in radv_GetPhysicalDeviceFeatures()
3388 , shaderCullDistance( shaderCullDistance_ ) in PhysicalDeviceFeatures()3649 shaderCullDistance = shaderCullDistance_; in setShaderCullDistance()3794 && ( shaderCullDistance == rhs.shaderCullDistance ) in operator ==()3856 Bool32 shaderCullDistance; member
1246 VkBool32 shaderCullDistance; member
891 OFFSET_TABLE_ENTRY(VkPhysicalDeviceFeatures, shaderCullDistance), in deviceFeatures()
1255 VkBool32 shaderCullDistance; member
1352 VkBool32 shaderCullDistance; member
1411 VkBool32 shaderCullDistance; member
2629 … pass &= require_feature(report_data, enabledFeatures->shaderCullDistance, "shaderCullDistance"); in validate_shader_capabilities()