Searched refs:shaderOrTexture (Results 1 – 1 of 1) sorted by relevance
1142 const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledCoordUnits; in _swrast_write_rgba_span() local1203 if (shaderOrTexture && !swrast->_DeferredTexture) { in _swrast_write_rgba_span()1261 if (shaderOrTexture && swrast->_DeferredTexture) { in _swrast_write_rgba_span()