Searched refs:shaderResourceMinLod (Results 1 – 13 of 13) sorted by relevance
258 visitor->Visit("shaderResourceMinLod", &features->shaderResourceMinLod) && in Iterate()
636 pFeatures->shaderResourceMinLod = VK_TRUE; in getPhysicalDeviceFeatures()
82 VkBool32 shaderResourceMinLod; member
1925 s << "\tshaderResourceMinLod = " << value.shaderResourceMinLod << '\n';
488 .shaderResourceMinLod = false, in anv_GetPhysicalDeviceFeatures()
1074 …printf("\tshaderResourceMinLod = %u\n", features->shaderResourceMinLod … in app_gpu_dump_features()
3393 , shaderResourceMinLod( shaderResourceMinLod_ ) in PhysicalDeviceFeatures()3679 shaderResourceMinLod = shaderResourceMinLod_; in setShaderResourceMinLod()3799 && ( shaderResourceMinLod == rhs.shaderResourceMinLod ) in operator ==()3861 Bool32 shaderResourceMinLod; member
1251 VkBool32 shaderResourceMinLod; member
896 OFFSET_TABLE_ENTRY(VkPhysicalDeviceFeatures, shaderResourceMinLod), in deviceFeatures()
1260 VkBool32 shaderResourceMinLod; member
1357 VkBool32 shaderResourceMinLod; member
1416 VkBool32 shaderResourceMinLod; member
2645 …pass &= require_feature(report_data, enabledFeatures->shaderResourceMinLod, "shaderResourceMinLod"… in validate_shader_capabilities()