Searched refs:shaderStorageBufferArrayDynamicIndexing (Results 1 – 15 of 15) sorted by relevance
250 …it("shaderStorageBufferArrayDynamicIndexing", &features->shaderStorageBufferArrayDynamicIndexing) … in Iterate()
628 pFeatures->shaderStorageBufferArrayDynamicIndexing = VK_TRUE; in getPhysicalDeviceFeatures()
74 VkBool32 shaderStorageBufferArrayDynamicIndexing; member
1917 … "\tshaderStorageBufferArrayDynamicIndexing = " << value.shaderStorageBufferArrayDynamicIndexing <…
481 .shaderStorageBufferArrayDynamicIndexing = true, in anv_GetPhysicalDeviceFeatures()
1066 …haderStorageBufferArrayDynamicIndexing = %u\n", features->shaderStorageBufferArrayDynamicIndexing); in app_gpu_dump_features()
455 .shaderStorageBufferArrayDynamicIndexing = true, in radv_GetPhysicalDeviceFeatures()
269 if (!deviceFeatures.shaderStorageBufferArrayDynamicIndexing) in checkSupported()
3385 , shaderStorageBufferArrayDynamicIndexing( shaderStorageBufferArrayDynamicIndexing_ ) in PhysicalDeviceFeatures()3631 shaderStorageBufferArrayDynamicIndexing = shaderStorageBufferArrayDynamicIndexing_; in setShaderStorageBufferArrayDynamicIndexing()3791 … && ( shaderStorageBufferArrayDynamicIndexing == rhs.shaderStorageBufferArrayDynamicIndexing ) in operator ==()3853 Bool32 shaderStorageBufferArrayDynamicIndexing; member
1243 VkBool32 shaderStorageBufferArrayDynamicIndexing; member
888 OFFSET_TABLE_ENTRY(VkPhysicalDeviceFeatures, shaderStorageBufferArrayDynamicIndexing), in deviceFeatures()
1252 VkBool32 shaderStorageBufferArrayDynamicIndexing; member
1349 VkBool32 shaderStorageBufferArrayDynamicIndexing; member
1408 VkBool32 shaderStorageBufferArrayDynamicIndexing; member
2615 … pass &= require_feature(report_data, enabledFeatures->shaderStorageBufferArrayDynamicIndexing, in validate_shader_capabilities()