Home
last modified time | relevance | path

Searched refs:shaderStrings (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DCompiler.cpp101 bool TCompiler::compile(const char* const shaderStrings[], in compile() argument
116 sourcePath = shaderStrings[0]; in compile()
134 …(PaParseStrings(numStrings - firstSource, &shaderStrings[firstSource], nullptr, &parseContext) == … in compile()
DCompiler.h81 bool compile(const char* const shaderStrings[],
/external/vulkan-validation-layers/tests/
Dvktestframework.cpp705 const char *shaderStrings[1]; in GLSLtoSPV() local
720 shaderStrings[0] = pshader; in GLSLtoSPV()
721 shader->setStrings(shaderStrings, 1); in GLSLtoSPV()