Searched refs:shaderStrings (Results 1 – 3 of 3) sorted by relevance
101 bool TCompiler::compile(const char* const shaderStrings[], in compile() argument116 sourcePath = shaderStrings[0]; in compile()134 …(PaParseStrings(numStrings - firstSource, &shaderStrings[firstSource], nullptr, &parseContext) == … in compile()
81 bool compile(const char* const shaderStrings[],
705 const char *shaderStrings[1]; in GLSLtoSPV() local720 shaderStrings[0] = pshader; in GLSLtoSPV()721 shader->setStrings(shaderStrings, 1); in GLSLtoSPV()