Searched refs:shaderUniformBufferArrayDynamicIndexing (Results 1 – 15 of 15) sorted by relevance
248 …it("shaderUniformBufferArrayDynamicIndexing", &features->shaderUniformBufferArrayDynamicIndexing) … in Iterate()
626 pFeatures->shaderUniformBufferArrayDynamicIndexing = VK_TRUE; in getPhysicalDeviceFeatures()
72 VkBool32 shaderUniformBufferArrayDynamicIndexing; member
1915 … "\tshaderUniformBufferArrayDynamicIndexing = " << value.shaderUniformBufferArrayDynamicIndexing <…
479 .shaderUniformBufferArrayDynamicIndexing = true, in anv_GetPhysicalDeviceFeatures()
1064 …haderUniformBufferArrayDynamicIndexing = %u\n", features->shaderUniformBufferArrayDynamicIndexing); in app_gpu_dump_features()
453 .shaderUniformBufferArrayDynamicIndexing = true, in radv_GetPhysicalDeviceFeatures()
264 if (!deviceFeatures.shaderUniformBufferArrayDynamicIndexing) in checkSupported()
3383 , shaderUniformBufferArrayDynamicIndexing( shaderUniformBufferArrayDynamicIndexing_ ) in PhysicalDeviceFeatures()3619 shaderUniformBufferArrayDynamicIndexing = shaderUniformBufferArrayDynamicIndexing_; in setShaderUniformBufferArrayDynamicIndexing()3789 … && ( shaderUniformBufferArrayDynamicIndexing == rhs.shaderUniformBufferArrayDynamicIndexing ) in operator ==()3851 Bool32 shaderUniformBufferArrayDynamicIndexing; member
1241 VkBool32 shaderUniformBufferArrayDynamicIndexing; member
886 OFFSET_TABLE_ENTRY(VkPhysicalDeviceFeatures, shaderUniformBufferArrayDynamicIndexing), in deviceFeatures()
1250 VkBool32 shaderUniformBufferArrayDynamicIndexing; member
1347 VkBool32 shaderUniformBufferArrayDynamicIndexing; member
1406 VkBool32 shaderUniformBufferArrayDynamicIndexing; member
2605 … pass &= require_feature(report_data, enabledFeatures->shaderUniformBufferArrayDynamicIndexing, in validate_shader_capabilities()