Searched refs:shaderVertexGL (Results 1 – 1 of 1) sorted by relevance
364 GLint shaderVertexGL; in ssbo_block_matching() local382 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_matching()389 ctx.glShaderSource(shaderVertexGL, 1, &shaderVertexCharPtr, DE_NULL); in ssbo_block_matching()390 ctx.glCompileShader(shaderVertexGL); in ssbo_block_matching()422 ctx.glAttachShader(program, shaderVertexGL); in ssbo_block_matching()442 ctx.glDeleteShader(shaderVertexGL); in ssbo_block_matching()454 GLint shaderVertexGL; in ssbo_block_shared_qualifier() local486 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_shared_qualifier()493 ctx.glShaderSource(shaderVertexGL, 1, &shaderVertexCharPtr, DE_NULL); in ssbo_block_shared_qualifier()494 ctx.glCompileShader(shaderVertexGL); in ssbo_block_shared_qualifier()[all …]