Searched refs:shader_id (Results 1 – 6 of 6) sorted by relevance
96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process()142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process()143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process()145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process()272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()
46 substitute_vs(unsigned shader_id, const struct tgsi_token *old_tokens) in substitute_vs() argument49 if (shader_id == 12) { in substitute_vs()111 vs->base.tokens = tgsi_dup_tokens(substitute_vs(svga->debug.shader_id, in svga_create_vs_state()127 vs->base.id = svga->debug.shader_id++; in svga_create_vs_state()
59 fs->base.id = svga->debug.shader_id++; in svga_create_fs_state()
59 gs->base.id = svga->debug.shader_id++; in svga_create_gs_state()
442 unsigned shader_id; member
255 unsigned shader_id; in get_group_state() local261 shader_id = sub_gid / sub_gids; in get_group_state()264 shaders = screen->perfcounters->shader_type_bits[shader_id]; in get_group_state()