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Searched refs:shader_len (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/virgl/
Dvirgl_encode.c246 uint32_t shader_len, len; in virgl_encode_shader_state() local
274 shader_len = strlen(str) + 1; in virgl_encode_shader_state()
276 left_bytes = shader_len; in virgl_encode_shader_state()
294 offlen = VIRGL_OBJ_SHADER_OFFSET_VAL(shader_len); in virgl_encode_shader_state()
/external/vulkan-validation-layers/tests/
Dvkrenderframework.cpp1080 size_t shader_len; in VkShaderObj() local
1091 shader_len = strlen(shader_code); in VkShaderObj()
1092 moduleCreateInfo.codeSize = 3 * sizeof(uint32_t) + shader_len + 1; in VkShaderObj()
1100 memcpy(((uint32_t *)moduleCreateInfo.pCode + 3), shader_code, shader_len + 1); in VkShaderObj()