Searched refs:shader_reloc_count (Results 1 – 1 of 1) sorted by relevance
743 uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets); in validate_gl_shader_rec() local744 struct drm_gem_cma_object *bo[shader_reloc_count + 8]; in validate_gl_shader_rec()783 for (i = 0; i < shader_reloc_count; i++) { in validate_gl_shader_rec()793 for (i = shader_reloc_count; i < nr_relocs; i++) { in validate_gl_shader_rec()811 for (i = 0; i < shader_reloc_count; i++) { in validate_gl_shader_rec()