Home
last modified time | relevance | path

Searched refs:shader_str (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/ddebug/
Ddd_draw.c203 const char *shader_str[PIPE_SHADER_TYPES]; in dd_dump_draw_vbo() local
205 shader_str[PIPE_SHADER_VERTEX] = "VERTEX"; in dd_dump_draw_vbo()
206 shader_str[PIPE_SHADER_TESS_CTRL] = "TESS_CTRL"; in dd_dump_draw_vbo()
207 shader_str[PIPE_SHADER_TESS_EVAL] = "TESS_EVAL"; in dd_dump_draw_vbo()
208 shader_str[PIPE_SHADER_GEOMETRY] = "GEOMETRY"; in dd_dump_draw_vbo()
209 shader_str[PIPE_SHADER_FRAGMENT] = "FRAGMENT"; in dd_dump_draw_vbo()
210 shader_str[PIPE_SHADER_COMPUTE] = "COMPUTE"; in dd_dump_draw_vbo()
295 fprintf(f, COLOR_SHADER "begin shader: %s" COLOR_RESET "\n", shader_str[sh]); in dd_dump_draw_vbo()
330 fprintf(f, COLOR_SHADER "end shader: %s" COLOR_RESET "\n\n", shader_str[sh]); in dd_dump_draw_vbo()