Searched refs:shader_str (Results 1 – 1 of 1) sorted by relevance
203 const char *shader_str[PIPE_SHADER_TYPES]; in dd_dump_draw_vbo() local205 shader_str[PIPE_SHADER_VERTEX] = "VERTEX"; in dd_dump_draw_vbo()206 shader_str[PIPE_SHADER_TESS_CTRL] = "TESS_CTRL"; in dd_dump_draw_vbo()207 shader_str[PIPE_SHADER_TESS_EVAL] = "TESS_EVAL"; in dd_dump_draw_vbo()208 shader_str[PIPE_SHADER_GEOMETRY] = "GEOMETRY"; in dd_dump_draw_vbo()209 shader_str[PIPE_SHADER_FRAGMENT] = "FRAGMENT"; in dd_dump_draw_vbo()210 shader_str[PIPE_SHADER_COMPUTE] = "COMPUTE"; in dd_dump_draw_vbo()295 fprintf(f, COLOR_SHADER "begin shader: %s" COLOR_RESET "\n", shader_str[sh]); in dd_dump_draw_vbo()330 fprintf(f, COLOR_SHADER "end shader: %s" COLOR_RESET "\n\n", shader_str[sh]); in dd_dump_draw_vbo()