Searched refs:size_log2 (Results 1 – 5 of 5) sorted by relevance
53 __u32 size_log2; member59 __u32 size_log2; member68 __u32 size_log2; member
664 unsigned size_log2 = ilog2_round_up(size < align ? align : size); in anv_state_pool_alloc() local665 assert(size_log2 <= ANV_MAX_STATE_SIZE_LOG2); in anv_state_pool_alloc()666 if (size_log2 < ANV_MIN_STATE_SIZE_LOG2) in anv_state_pool_alloc()667 size_log2 = ANV_MIN_STATE_SIZE_LOG2; in anv_state_pool_alloc()668 unsigned bucket = size_log2 - ANV_MIN_STATE_SIZE_LOG2; in anv_state_pool_alloc()671 state.alloc_size = 1 << size_log2; in anv_state_pool_alloc()683 unsigned size_log2 = ilog2_round_up(state.alloc_size); in anv_state_pool_free() local684 assert(size_log2 >= ANV_MIN_STATE_SIZE_LOG2 && in anv_state_pool_free()685 size_log2 <= ANV_MAX_STATE_SIZE_LOG2); in anv_state_pool_free()686 unsigned bucket = size_log2 - ANV_MIN_STATE_SIZE_LOG2; in anv_state_pool_free()[all …]
188 int size_log2 = 5; in Run() local189 for (int size = 1 << size_log2; size <= max_size; size *= 2) { in Run()221 GLuint source_texture = SetupTexture(size_log2); in Run()237 size_log2++; in Run()
34 GLuint SetupTexture(GLsizei size_log2);
159 GLuint SetupTexture(GLsizei size_log2) { in SetupTexture() argument160 GLsizei size = 1 << size_log2; in SetupTexture()