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Searched refs:sk_Caps (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/sksl/
DSkSLCPP.h16 #define sk_Caps (*args.fShaderCaps) macro
DREADME25 * GLSL caps can be referenced via the syntax 'sk_Caps.<name>', e.g.
26 sk_Caps.sampleVariablesSupport. The value will be a constant boolean or int,
31 if (sk_Caps.externalTextureSupport)
/external/skia/src/gpu/effects/
DGrDitherEffect.fp49 @if (sk_Caps.integerSupport) {
DGrEllipseEffect.cpp27 useScale = sk_Caps.floatPrecisionVaries; in emitCode()
DGrEllipseEffect.fp18 bool useScale = sk_Caps.floatPrecisionVaries;