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Searched refs:skslStrings (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp35 static void print_shaders_line_by_line(const char** skslStrings, int* lengths, in print_shaders_line_by_line() argument
40 SkString sksl = GrSKSLPrettyPrint::PrettyPrint(skslStrings, lengths, count, false);
50 const char** skslStrings, int* lengths, int count, in translate_to_glsl() argument
55 sksl = GrSKSLPrettyPrint::PrettyPrint(skslStrings, lengths, count, false); in translate_to_glsl()
58 sksl.append(skslStrings[i], lengths[i]); in translate_to_glsl()
72 print_shaders_line_by_line(skslStrings, lengths, count, *glsl); in translate_to_glsl()
83 const char** skslStrings, in GrGLCompileAndAttachShader() argument
92 auto program = translate_to_glsl(glCtx, type, skslStrings, lengths, count, settings, &glsl); in GrGLCompileAndAttachShader()
112 print_shaders_line_by_line(skslStrings, lengths, count, glsl, [&](const char* ln) { in GrGLCompileAndAttachShader()
135 print_shaders_line_by_line(skslStrings, lengths, count, glsl); in GrGLCompileAndAttachShader()
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DGrGLShaderStringBuilder.h20 const char** skslStrings,
27 void GrGLPrintShader(const GrGLContext&, GrGLenum type, const char** skslStrings, int* lengths,