Searched refs:skslStrings (Results 1 – 2 of 2) sorted by relevance
/external/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 35 static void print_shaders_line_by_line(const char** skslStrings, int* lengths, in print_shaders_line_by_line() argument 40 SkString sksl = GrSKSLPrettyPrint::PrettyPrint(skslStrings, lengths, count, false); 50 const char** skslStrings, int* lengths, int count, in translate_to_glsl() argument 55 sksl = GrSKSLPrettyPrint::PrettyPrint(skslStrings, lengths, count, false); in translate_to_glsl() 58 sksl.append(skslStrings[i], lengths[i]); in translate_to_glsl() 72 print_shaders_line_by_line(skslStrings, lengths, count, *glsl); in translate_to_glsl() 83 const char** skslStrings, in GrGLCompileAndAttachShader() argument 92 auto program = translate_to_glsl(glCtx, type, skslStrings, lengths, count, settings, &glsl); in GrGLCompileAndAttachShader() 112 print_shaders_line_by_line(skslStrings, lengths, count, glsl, [&](const char* ln) { in GrGLCompileAndAttachShader() 135 print_shaders_line_by_line(skslStrings, lengths, count, glsl); in GrGLCompileAndAttachShader() [all …]
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D | GrGLShaderStringBuilder.h | 20 const char** skslStrings, 27 void GrGLPrintShader(const GrGLContext&, GrGLenum type, const char** skslStrings, int* lengths,
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