Searched refs:sliceRotation (Results 1 – 2 of 2) sorted by relevance
194 UINT_32 sliceRotation; in ComputePipeFromCoord() local305 sliceRotation = in ComputePipeFromCoord()309 sliceRotation = 0; in ComputePipeFromCoord()312 pipeSwizzle += sliceRotation; in ComputePipeFromCoord()
2804 UINT_32 sliceRotation; in ComputeBankFromCoord() local2863 sliceRotation = ((numBanks / 2) - 1) * (slice / microTileThickness); in ComputeBankFromCoord()2868 sliceRotation = in ComputeBankFromCoord()2872 sliceRotation = 0; in ComputeBankFromCoord()2900 bank ^= bankSwizzle + sliceRotation; in ComputeBankFromCoord()