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Searched refs:snorm (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Renderer/
DSurface.cpp75 *(char*)element = snorm<8>(color.r); in write()
132 *(unsigned int*)element = (static_cast<unsigned int>(snorm<8>(color.a)) << 24) | in write()
133 (static_cast<unsigned int>(snorm<8>(color.b)) << 16) | in write()
134 (static_cast<unsigned int>(snorm<8>(color.g)) << 8) | in write()
135 (static_cast<unsigned int>(snorm<8>(color.r)) << 0); in write()
152 (static_cast<unsigned int>(snorm<8>(color.b)) << 16) | in write()
153 (static_cast<unsigned int>(snorm<8>(color.g)) << 8) | in write()
154 (static_cast<unsigned int>(snorm<8>(color.r)) << 0); in write()
175 *(unsigned short*)element = (static_cast<unsigned short>(snorm<8>(color.g)) << 8) | in write()
176 (static_cast<unsigned short>(snorm<8>(color.r)) << 0); in write()
[all …]
/external/swiftshader/src/Common/
DMath.hpp241 inline int snorm(float x) in snorm() function
/external/eigen/Eigen/src/misc/
Dblas.h307 int BLASFUNC(snorm)(char *, int *, int *, float *, int *);
/external/eigen/bench/btl/libs/BLAS/
Dblas.h385 int BLASFUNC(snorm)(char *, int *, int *, float *, int *);
/external/mesa3d/src/intel/isl/
Disl_format_layout.csv51 # sn: snorm