Searched refs:sonicStream (Results 1 – 4 of 4) sorted by relevance
/external/sonic/ |
D | sonic.h | 67 typedef struct sonicStreamStruct *sonicStream; typedef 74 sonicStream sonicCreateStream(int sampleRate, int numChannels); 76 void sonicDestroyStream(sonicStream stream); 79 int sonicWriteFloatToStream(sonicStream stream, float *samples, int numSamples); 82 int sonicWriteShortToStream(sonicStream stream, short *samples, int numSamples); 85 int sonicWriteUnsignedCharToStream(sonicStream stream, unsigned char *samples, int numSamples); 88 int sonicReadFloatFromStream(sonicStream stream, float *samples, int maxSamples); 91 int sonicReadShortFromStream(sonicStream stream, short *samples, int maxSamples); 94 int sonicReadUnsignedCharFromStream(sonicStream stream, unsigned char *samples, int maxSamples); 98 int sonicFlushStream(sonicStream stream); [all …]
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D | sonic.c | 89 sonicStream stream) in sonicGetSpeed() 96 sonicStream stream, in sonicSetSpeed() 104 sonicStream stream) in sonicGetPitch() 111 sonicStream stream, in sonicSetPitch() 119 sonicStream stream) in sonicGetRate() 126 sonicStream stream, in sonicSetRate() 137 sonicStream stream) in sonicGetChordPitch() 144 sonicStream stream, in sonicSetChordPitch() 152 sonicStream stream) in sonicGetQuality() 159 sonicStream stream, in sonicSetQuality() [all …]
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D | main.c | 29 sonicStream stream = sonicCreateStream(sampleRate, numChannels); in runSonic()
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/external/sonic/doc/ |
D | index.md | 109 To process a sound stream, you must create a sonicStream object, which contains 111 sonicStream objects can be used at the same time. You create a sonicStream 114 sonicStream stream = sonicCreateStream(sampleRate, numChannels);
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